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How to make geometry particles follow the normals of the surface


Dave Buckley
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i'm trying to distribute some thin tubes around a sphere, but I want them to follow the normals of the sphere.

 

and I'm not too sure what I need to be doing to get it to happen, i've attached an image to show where i'm currently at.

 

the tubes need to be flat-ish to the surface

 

almost as if i want to be able to align the tube face to the sphere rather than the tube pivot

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you're nearly there.

 

i see you are already using a "speed by surface", so assuming you have the surface geometry that you are sticking them to (or flinging them from) chosen with the direction set to "parallel to surface", you simply need to set the rotation to "speed space" which it looks like you already have.

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