Dave Buckley Posted August 20, 2010 Share Posted August 20, 2010 i'm trying to distribute some thin tubes around a sphere, but I want them to follow the normals of the sphere. and I'm not too sure what I need to be doing to get it to happen, i've attached an image to show where i'm currently at. the tubes need to be flat-ish to the surface almost as if i want to be able to align the tube face to the sphere rather than the tube pivot Link to comment Share on other sites More sharing options...
Peter M. Gruhn Posted August 20, 2010 Share Posted August 20, 2010 Looks like you're on the right track. Just whipped up a copy myself, screencap attached. Can't spend time now analyzing and explaining and testing variants, but you're close enough I think this should do the trick. Link to comment Share on other sites More sharing options...
mattclinch Posted August 20, 2010 Share Posted August 20, 2010 you're nearly there. i see you are already using a "speed by surface", so assuming you have the surface geometry that you are sticking them to (or flinging them from) chosen with the direction set to "parallel to surface", you simply need to set the rotation to "speed space" which it looks like you already have. Link to comment Share on other sites More sharing options...
mattclinch Posted August 20, 2010 Share Posted August 20, 2010 damn, too slow. that'll teach me to make a coffee whilst in the middle of a reply. Link to comment Share on other sites More sharing options...
Dave Buckley Posted August 22, 2010 Author Share Posted August 22, 2010 cheers guys, stupid me had forgotten to choose the sphere in the speed by surface operator. my next problem however is how to get the sphere completely covered without any of the tubes overlapping Link to comment Share on other sites More sharing options...
Dave Buckley Posted August 22, 2010 Author Share Posted August 22, 2010 i thought i needed to use the 'keep apart' operator but I can't work out how to control it properly. Link to comment Share on other sites More sharing options...
mattclinch Posted August 22, 2010 Share Posted August 22, 2010 i've had to do the very same thing you are doing before. i think in the end i used a geosphere and scattered by vertex. Link to comment Share on other sites More sharing options...
Dave Buckley Posted August 22, 2010 Author Share Posted August 22, 2010 Kind of works but the tubes are of varying scale. I'll figure it out. Cheers for help Link to comment Share on other sites More sharing options...
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