vozdra Posted August 27, 2010 Share Posted August 27, 2010 (edited) any ideas on how it is possible to create this perforated facade?? [ATTACH=CONFIG]38866[/ATTACH] [ATTACH=CONFIG]38867[/ATTACH] [ATTACH=CONFIG]38868[/ATTACH] [ATTACH=CONFIG]38869[/ATTACH] heres a video... Edited August 27, 2010 by vozdra Link to comment Share on other sites More sharing options...
LuckyST Posted August 27, 2010 Share Posted August 27, 2010 interior seems to have been modeled, while the exterior looks like a material with opacity map for the holes... it also had a fresnel reflection turned, and a colorfull HDRI map set for the reflections. it was extra touched up in photoshop with blurs, and hue changes, etc. Link to comment Share on other sites More sharing options...
vozdra Posted August 28, 2010 Author Share Posted August 28, 2010 interior seems to have been modeled, while the exterior looks like a material with opacity map for the holes... it also had a fresnel reflection turned, and a colorfull HDRI map set for the reflections. it was extra touched up in photoshop with blurs, and hue changes, etc. would it have been one opacity map for the full facade or would it have been done by individual faces if that makes sense. I'm not highly advanced in 3ds max so the process is still a bit of a mystery to me. Also any clues on how the pattern was generated. Photoshop or...? thanks Link to comment Share on other sites More sharing options...
LuckyST Posted August 30, 2010 Share Posted August 30, 2010 (edited) it seems they used different ones in the first shoot and the other ones... I guess to achieve more dramatic effect. It's not a standard map, so I guess they made it in photoshop or some other 2d program... the same effect can now be modeled using the new "ribbon" in latest max released, but it would be really poly intensive, and isnt worth the bother. -if you have the full max, you can check out the material libraries that came with it. One of them is packed with metal/metal meshes which can easly be modified to achieve the similar look. p.s. is your nickname an anagram for "Zdravo"? Edited August 30, 2010 by LuckyST Link to comment Share on other sites More sharing options...
Crazy Homeless Guy Posted August 30, 2010 Share Posted August 30, 2010 (edited) A quick Google search reveals that UNStudios uses Rhino. So I am going to guess that someone wrote a grasshopper script that automatically generates this panel once you define the edges. A little more Google searching.... If you are really intrigued on how to create this with Rhino, this guy has downloadable Rhino code to parametrically create a very similar panel to what is used on that building. Scroll down a few pictures, and you can see what I mean. http://madeincalifornia.blogspot.com/2010/01/rvrhino-tessellation04cgh-cuature.html Also, this Design Reform video post may give you some insight on how to use Grasshopper in Rhino. http://designreform.net/2010/01/rhino-grasshopper-create-tool-paths-for-cnc-routing/ Edited August 30, 2010 by Crazy Homeless Guy Link to comment Share on other sites More sharing options...
alias_marks Posted August 30, 2010 Share Posted August 30, 2010 Thought I would tail on and add this recent tutorial from vyonyx on how they use grasshopper to build parametrically - http://vyonyx.com/2010/06/29/tutorial08-modelling-a-generic-office-tower-in-rhino-grasshopper/#more-2026 Link to comment Share on other sites More sharing options...
vozdra Posted September 15, 2010 Author Share Posted September 15, 2010 p.s. is your nickname an anagram for "Zdravo"? sure is. Link to comment Share on other sites More sharing options...
vizfx Posted September 15, 2010 Share Posted September 15, 2010 Some more ideas - using lattice modifier http://area.autodesk.com/tutorials/3ds_lattice_and_special_structure http://designreform.net/2009/02/3ds-max-tutorial-modeling-a-hexagon-screen/ Link to comment Share on other sites More sharing options...
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