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Dusk scene


Tommy L
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1282946514.jpg

Studio/Institution: Joey Bluebird Studio
Client: undisclosed
Genre: Commercial Exterior
Software: Max Vray Photoshop
Website: http://www.joeybluebird.com
Description:

I thought I'd post a current project in response to this thread: http://forums.cgarchitect.com/61786-hdri-lighting-white-balance.html

 

And also to get some crits of course. CHG and others were discussing the merits of working with or without camera exposure and a daylight system

 

As you can see, the early progress shot was using a Vray daylight and physical camera. After reading the linked thread, I figured I'd try going back to 'faked' lighting. I found it refreshingly easy to control, Im happy with the result and will continue to use this method for future dusk shots.

 

Still work to do on this, mostly populating the interiors, people walking about and background stuff (this is downtown Chicago).

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I think the physical sky and hdri setups are interesting because of the things they give you which are NOT obvious. Using your examples, compare the sides of the building instead of the fronts, it has this kind of warmth in the physical one that you just dont get in the standard one - at least not without even more effort.These kind of subtle details become even more apparant with hdr's in my opinion. Not to mention you got that easily whereas the work involved in placing lights has been scuppered by client opinion... :(

 

The yellow is dominating but also bear in mind the yellow can be toned with turbidity and ozone. For me white balance is a godsend for exteriors but can be a pain for things like interiors if you have colourful materials and lights because the shortcut nature of it overrides the colour of everthing, not just your sunlight etc....

 

All that being said, i understand the exasperation with physical cameras... but is it coming from failings in the system, or are we just bored with our current way of working?.. lol

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  • 3 weeks later...

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