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How come Maxwell isn't mainstream?


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I use maxwell and Octane in production and it's okay to use.

Maxwell if I have some time for the rendering and Octane for small animations (in unbiased mode).

 

Hi!

I see you use Octane.

Can it be used for rendering exteriors of small residential buldings?

I see they say that you have a memory limit of what you can render...

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Maxwell is great for those who aren't in a moderate to heave professional production environment. That's not to say it's not a professional product but it's biggest handicap will always be its speed. Some people believe that the speed issue isn't really that big of a deal because computers keep getting faster, the problem with that is every time you get a speed bump from faster hardware so does your competition. Adding to that problem is the fact that Maxwell requires that you buy render node licenses, I never understood this and it's a big reason why Maxwell will never be a widely used engine.

 

I will probably never use Maxwell again because of the poor way Next Limit treated their customers during the Alpha/Beta/RC days. This is another point of contention for me as the usefulness of a product can be directly tied to the quality of support it receives from the developer. I left Final Render for the same reason, they were both too slow to respond to customer issues when it counted that's why Vray is my engine of choice now. I can do 10 times the work with Vray at a low cost with great support and terrific quality, what more can you ask for?

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I see you use Octane.

Can it be used for rendering exteriors of small residential buldings?

I see they say that you have a memory limit of what you can render...

Yes if you dont use a lot of vegetation high-res assets. MEmeory is bound to the GB of the GPU you have like most GPU renderers.

 

but it's biggest handicap will always be its speed.

I totally agree. I got a animation job and did some tests for it. Basically I need to render around 130 furnished 80° top down turntable animations in a DVD resolution for a client to showcase his apartments. I tried Maxwell and it was not useable for this task because every second counts and I dont want to do it on a renderfarm. With Octane I can do it in a blaze 2min vs. 30sec per frame. Its a big differene if you multiply 100frames * 130 clips * 120second or 30seconds plus the voxelisation and export time for each frame.

Sticking with Maxwell would need A) a hired renderfarm or B) my own one with rendernodes.

 

On the other hand Maxwell is designed for people which need physical correct calculation and its still best in this task.

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from personal experience, maxwell render makes far more sense than Mental ray. and vray is just convenient and makes life easier with all the toys and what's not,

and at the end the renderer plays only a small role as opposed to the artist's role in creating a beautiful render,

 

i ditched all the other renderers and i'm currently a happy maxwell render v 2.5 user,

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