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Display problem max 2010 x64


Andrew1
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Hi there,

 

Just wondering if anyone else had a similar problem ,

I was just testing away last night on an exterior scene practicing exterior lighting,

suddenly maxs viewport started lagging horribly...,

I opened task manager and notice my small scene was using 7.5 gigs or ram resources.. wtf ??? , it came to a point that max was locking up and I had to manually shut it down,

I dont have the poly count but it was only in 1000s range - NOTHING for my system....

I couldn't believe it that my 64 bit system was choking on a simple scene like that,

I tried to switch from DX9 to DX10 in direct draw display mode , max started to crash,

I was trying to downsize my maps I was using, nothing was helping...., eventually I started removing objects and watching the task manager resources display however my mameory usage was not dropping .... as GPU I am using ant ATI card Sapphire I think 4890 HD 1 or 2 gigs - dont remember as I am at work....,

I heard it maybe the ATI card ???

anyone ??? at the end I ran a small trick and switched my display from Direct Draw to Open GL and that seemed to stabelize max and the viewport behaviour....

 

am I the only one with the problem ?

thanks for any replies.

 

Andrew

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thank you guys,

 

strange !!!!, it does work !!! :), I dont use the cube thing, Im used to shortcut keys, I found the the cube annoying and in the way , I had that disabled long time ago, but what I did was, I renamed that file as indicated and my comps using only 3 gigs of resources right now with the same scene... ;)

 

thank you , I am back at direct draw and dX 9 and all works fine.

I am gonna update my ATI drivers as well....

 

thanks again,

 

Andrew.

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