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Motled effect


tony3di
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Hello all...

 

I´m using Viz 4 radiosity so what´s the best way to eliminate this motled effect on low light walls and objects, without compromising rendering speed to much. From the following what´s the parameter that takes care of this matter.

Solution quality - 75%

Refine iterations( all obj.) - 3

Filtering - 1 ( don´t like to use this because it reduces contraste)

Meshing - 9"

Render direct Ilumination - Regather 22

- Pixels 15

 

Thanks a lot

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In my experience, that uneveness is caused by the regathering not being high enough. I've found it difficult to balance regathering between acceptable render times and smooth surfaces. Up your regathering rays and filter radius. You'll have to test render to find a good combo.

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