tony3di Posted June 30, 2004 Share Posted June 30, 2004 Hello all... I´m using Viz 4 radiosity so what´s the best way to eliminate this motled effect on low light walls and objects, without compromising rendering speed to much. From the following what´s the parameter that takes care of this matter. Solution quality - 75% Refine iterations( all obj.) - 3 Filtering - 1 ( don´t like to use this because it reduces contraste) Meshing - 9" Render direct Ilumination - Regather 22 - Pixels 15 Thanks a lot Link to comment Share on other sites More sharing options...
CHE Posted June 30, 2004 Share Posted June 30, 2004 Try increasing the filtering, something between 4 and 6. You could also process more refine iterations. Link to comment Share on other sites More sharing options...
CRD Posted July 1, 2004 Share Posted July 1, 2004 In my experience, that uneveness is caused by the regathering not being high enough. I've found it difficult to balance regathering between acceptable render times and smooth surfaces. Up your regathering rays and filter radius. You'll have to test render to find a good combo. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now