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how to loop mesher animation?


farrokh
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As far as I know the only way to get a mesher to loop is to set the animation on the original object to loop. The mesher will only offset the animation, there are no other animation controls. One thing to look into is using a Point Cache modifier, if you can cache the animation of the main object, you can use the custom playback graph to loop/ping-pong the animation.

 

Good luck!

 

-Nils

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As far as I know the only way to get a mesher to loop is to set the animation on the original object to loop. The mesher will only offset the animation, there are no other animation controls. One thing to look into is using a Point Cache modifier, if you can cache the animation of the main object, you can use the custom playback graph to loop/ping-pong the animation.

 

Good luck!

 

-Nils

I'm not familier with point cash and using it. would you please give me example or toturial about this modifire?

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