farrokh Posted September 7, 2010 Share Posted September 7, 2010 hi everybody I'm trying to loop a mesher object's animation. is it possible? how? Link to comment Share on other sites More sharing options...
Nils Norgren Posted September 8, 2010 Share Posted September 8, 2010 As far as I know the only way to get a mesher to loop is to set the animation on the original object to loop. The mesher will only offset the animation, there are no other animation controls. One thing to look into is using a Point Cache modifier, if you can cache the animation of the main object, you can use the custom playback graph to loop/ping-pong the animation. Good luck! -Nils Link to comment Share on other sites More sharing options...
farrokh Posted September 9, 2010 Author Share Posted September 9, 2010 As far as I know the only way to get a mesher to loop is to set the animation on the original object to loop. The mesher will only offset the animation, there are no other animation controls. One thing to look into is using a Point Cache modifier, if you can cache the animation of the main object, you can use the custom playback graph to loop/ping-pong the animation. Good luck! -Nils I'm not familier with point cash and using it. would you please give me example or toturial about this modifire? Link to comment Share on other sites More sharing options...
Nic H Posted September 9, 2010 Share Posted September 9, 2010 put 'pointcache' on your animated object click record and wait load the .pc2 file done - you can now loop and ping pong Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now