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Revit To Max , it is not as good as they claim


Sketchrender
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I know this has been discussed but I am battling with the importation and stripping out of Model from Revit to Max.

 

Tried the FBX Method the files are so big they are un usable.

So I went the DWG route, they are not as big and I can get them in, and the detail is very little compared to Max model but the saved max file is 3 times the size.

So I find it annoying when they claim that the cross functionality has been improved.

If this is an improvement, makes me wonder from what...............?

 

It ain't there yet.

 

Rant over

 

 

Phil

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How big are your files.

 

I have a model the moment the FBX is nearly 200mb, and thats just the building, and some of the structural stuff turned on.

Site context is well over 100mb and it's not detailed either as i mentioned before.

 

So what Am I doing wrong.

 

Thanks for the reply

 

phil

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We run on average probably 30-40 mb. Some larger. Nothing near 200 mb.

Current project is 165,000 sf casino with all slot machines, bases, chairs and all other furniture included. Now modeling the site which is 18 acres. The banquest room has 100 tables all modeled out with forks, knives and spoons (those are done in 3DS.) Using vray proxies for landscaping. 60mb file.

 

Are you modeling a lot of in-place families? Have a screen shot of the building?

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One thing to remeamber with Revit, just because you can, doesn't mean you should.

 

What I mean is Whilst revit cam handle very detailed families, ect it not always benificial to use the most detailed models around. Optimise the families to the simplest level of detail that will get the job done. In the past a particular bike rake was very popular in our office. It turned out that that bike rake had more pollies than the whole of the Revit model.

 

Before exporting the model, be sure to hide any items that are not needed, like toilets, lift buttons and the such.

Try exporting the model in smaller parts,

Dont include any cars, trees, RPC's and anything else that will be redone or should be done in Max

 

Revit to Max is still far from perfect,

 

jhv

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Have you tried splitting up the file. For example export the structure separate to the site and the interior and create a number of max files then xref them together in Max as you need them

 

 

Thats what i have done.

The site Model is one and the building is another.

There are no details in side I have stripped them all out.

It is one of the biggest Building in ireland at the moment to be honest so maybe thats it, it's big.

 

Thanks for all the advise.

 

phil

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  • 2 weeks later...

Did you model all the stones with joints? It should just be a standard wall. Apply a material with bump and or displacement in Max.

 

Coarse does save on export. But you can mix detail levels. We do most as coarse, but furniture as fine. We also import curved wall in a separate step to reduce facts on walls and keep high resolution. Detail where you need it.

 

Doing an animation on a 20 acre site right now with another 100 acres as background, 150,000 sf. building. 1200 detailed slot machines, 5 restaurants and a 800 seat event center. Just have to use common sense.

Edited by aaronrumple
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