mcfetrmatt Posted September 10, 2010 Share Posted September 10, 2010 Hi there, Can anyone tell me how to create a surface based on these 3 curves? What I want to do is split an arch into two at one end, I am having trouble makeing the join look realistic and organic. (I have drawn in rougly what I want) [ATTACH=CONFIG]39069[/ATTACH] At the moment I have this, I created it by spliting the main arch and blendsrf(ing) the other two to it but it doesn't close properly so I had to loft the edges shut. I can't get it to look the way I want with this method and it also has trouble creating a mesh from the solid. [ATTACH=CONFIG]39072[/ATTACH] Thanks Matthew Link to comment Share on other sites More sharing options...
mcfetrmatt Posted September 11, 2010 Author Share Posted September 11, 2010 An example (Calatrava's Oriente Station) of what I want to model like here. Essentially I want to stick multiple cylinders to another so they join seamlessly. Thanks [ATTACH=CONFIG]39075[/ATTACH] Link to comment Share on other sites More sharing options...
mcfetrmatt Posted September 15, 2010 Author Share Posted September 15, 2010 (edited) I think the answer i'm looking for is in T-Splines. So does anyone know good tutorials? Like what they show as an example on http://www.tsplines.com/applications/architecture.html [ATTACH=CONFIG]39134[/ATTACH] Thanks Edited September 15, 2010 by mcfetrmatt Link to comment Share on other sites More sharing options...
bev.lynn Posted September 16, 2010 Share Posted September 16, 2010 This thread might help http://forums.cgarchitect.com/39368-how-blend-bridge-more-than-two-objects.html. Link to comment Share on other sites More sharing options...
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