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subscription Pack for Max2011 and Maxdesign2011


Justin Hunt
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No, not tested it, just watched the videos where they claim that polycount isn't an issue. The scene they are showing has 3 million pollies with glossiesm soft shadows etc and ran fine. Although I suspect they were running a beast of a machine or two. One thing that I found a little strange was how they set the standard mentalray render up, by cranking up global parameters that obviously will result in a huge rendertime and crappy result. It may highlight how easy it is to use iray but is misleading by suggesting that you need to be a render guru to use mentalray.

 

The substances look interesting too. A bit of a showcase for mentalmill.

 

jhv

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  • 2 weeks later...

I saw Iray demoed at Siggraph in LA this summer. Very impressive! The real-time rendering was sooo fast. I see it as a huge time-saving tool. Autodesk wouldn't give a definite when it is coming out, but hinted at very soon, so probably will see bundled with the next release of Max. I'm excited!

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Will using I-Ray mean that your Material and Lighting workflow must revolve around using Mental ray / Scanline or will it be renderer agnostic? Perhaps I should read a little more into this. As a V-Ray user, I'd hate to have to jump through hoops to get scenes converted over in order to use it with success.

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Looks good Shane... I am really liking it so far. I plan to use it to do scene set up and testing and then switch over to mental ray for the final renders at a much higher res.

 

I am letting something run over night... should be interesting to see what I get tomorrow morn.

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Looks nice Duncan! and very fast... I somehow don't think I have as nice a hardware set-up as you...

 

rendering at 1250 px wide, decent results were taking 2 - 3 mins at a minimum (although I'm not complaining about the speed)

 

can't wait to get back to work tomorrow (i know... its sad) and see some results...

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