YOHKOH Posted September 14, 2010 Share Posted September 14, 2010 Hi there I have what should be a simple poly modelling query. I trying to join two cylinders together. One sticking out of the other but with a smooth welded joint at the interface. I can do it so it looks ok rendered but would like I nice tidy model to send on to people. If someone can point me towards a solution/ tutorial I'd be really gratefull. Please see attached image for what I'm after Many thanks Link to comment Share on other sites More sharing options...
apometru Posted September 14, 2010 Share Posted September 14, 2010 If you use 3ds max 1)i really don't know if it's right what i'm telling you but it might work. this is somehow more accurate in terms of execution. You have to position your cilinders as you want then make a copy of them (not an instance). then use the proboolean function to gain the intersection af the cilinders. after that create another copy of the cilinders and subtract them from one another (again use the proboolean funtion, note that you have to do this step 2 times because you take one out from the other so you have to do it for each cilinder). after that simply place the intersection of the cilinders resulted from the intersect function in the empty space resultef from the subtract function. attach all bodies, chamfer and that's abou it. or... 2) you could just make a cube and extrude its faces and apply the meshsmooth function in the modifiers rollout Link to comment Share on other sites More sharing options...
intero_ua Posted September 17, 2010 Share Posted September 17, 2010 Hi Jim, here is how I would model a thing like this, quick, easy and yet good enough for render. Cheers, /Alex Link to comment Share on other sites More sharing options...
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