mat Posted July 1, 2004 Share Posted July 1, 2004 hi. i've got an interior scene of a building to render with brightly coloured floors but white walls and a white ceiling. i'm lighting with a good hdri sky, radiosity@ 550% (monte carlo 4x12), ambient at 25% (255, 255, 255) and a few distant/area lights to pick out certain areas. the problem is that the radiosity is making the colours of the walls and ceilings pick up the colour of the floors IN A BIG WAY!!! i'm trying everything to correct it - but if anyone could help? ................ thanks. cheers. mat Link to comment Share on other sites More sharing options...
Tom Hamelrijckx Posted July 2, 2004 Share Posted July 2, 2004 Depends on what program you use of course, but in finalRender there's a 'Color Bleeding' spinner in the Global Illumination parameters. It does, however, affect the whole of your scene. Mind though that it seems to me that a higly coloured surface in a white room does indeed affect the overall colour very much... Link to comment Share on other sites More sharing options...
Jure Posted July 8, 2004 Share Posted July 8, 2004 I'd say it's happening because you have radiosity set at 550%. You could also try turning "extra ray trace optimization" to a lower setting like 4 or 6 (instead of default 16). This seems to impact the amount of reflected color. Link to comment Share on other sites More sharing options...
duymeister Posted July 10, 2004 Share Posted July 10, 2004 Yeah--what Jure said... the higher the radiosity percentage the more saturated the image gets. i doubt you'd ever really need to go above 130% -- if you're trying to lower the amount of coloring of walls from reflected light, i'd use a radiosity setting of 100% Link to comment Share on other sites More sharing options...
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