Flint Posted September 20, 2010 Share Posted September 20, 2010 I'm trying to model something like this http://abcd007.en.made-in-china.com/product/LejmqNwbQlcS/China-Modern-Sculptures-CS-166A001-1-.html I've drawn a spline for the path and a shape to loft it with. My trouble is that on the first vertex the model twists before banking. I've tried using different vertex firsts and read Ted Boardmans' tutorials on here but can't figure out a way to solve it. Anyone got any ideas? [ATTACH=CONFIG]39191[/ATTACH] I also get the same problem if I use sweep. Link to comment Share on other sites More sharing options...
cupsster Posted September 20, 2010 Share Posted September 20, 2010 I'm trying to model something like this http://abcd007.en.made-in-china.com/product/LejmqNwbQlcS/China-Modern-Sculptures-CS-166A001-1-.html I've drawn a spline for the path and a shape to loft it with. My trouble is that on the first vertex the model twists before banking. I've tried using different vertex firsts and read Ted Boardmans' tutorials on here but can't figure out a way to solve it. Anyone got any ideas? [ATTACH=CONFIG]39191[/ATTACH] I also get the same problem if I use sweep. Just do it with turbosmooth on top and classic box modelling... Should be pretty simple. max 10min! Link to comment Share on other sites More sharing options...
Flint Posted September 20, 2010 Author Share Posted September 20, 2010 Thanks for the reply but not sure it could be done in 10 mins with all the extruding, rotating and scaling I'm after, that's why I wanted to loft it so I can use the deforms. Kinda got a work around by converting to edit poly and removing the twist then bridging it but still not as nice as one complete loft operation. Must be a way of doing it. Link to comment Share on other sites More sharing options...
Peter M. Gruhn Posted September 21, 2010 Share Posted September 21, 2010 Convert that vert to smooth. Convert back to Bezier. Mess with the tension. Cross fingers. Link to comment Share on other sites More sharing options...
Flint Posted September 21, 2010 Author Share Posted September 21, 2010 Cheers I'll try it but when you say tension do you mean the bezier handles or is there a separate setting for it? Link to comment Share on other sites More sharing options...
Peter M. Gruhn Posted September 23, 2010 Share Posted September 23, 2010 aye, the handles Link to comment Share on other sites More sharing options...
Flint Posted September 24, 2010 Author Share Posted September 24, 2010 Thanks for getting back. I sorted it by using the twist deform and lining up the bits before and after the twist as best I could, then edit poly, delete the twisted bit and weld the verts together as it gave a nicer transition than bridging. Long winded but was happy with the result. Link to comment Share on other sites More sharing options...
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