ABK Posted September 22, 2010 Share Posted September 22, 2010 Hi everyone Does anyone no a way of getting ambient occlusion to ignore alpha channels in it's calculations? In short, a lot of my work needs graphics that go over walls, surfaces in my scenes. I do this by creating planes and positioning the planes as required. This works well as a flexable technique but has the unfortunate side effect of forcing me to turn AO off all my surfaces - otherwise I get a series of black squares underneath each plane. I have attached an example showing the problem. In the shots the cross is an alpha on a plane positioned over a floor with a white AO shader on. I have tried using the 'return occlusion in alpha' check box to little effect. Any ideas? Antony Link to comment Share on other sites More sharing options...
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