carlangas Posted September 29, 2010 Share Posted September 29, 2010 Hi all, I am trying to model this chair but since my modeling skills are lacking I thought I could do the backrest and sides with an opacity map, I dont know if there is a way to "close out" the spaces between faces so that the pieces of wood appear to be solid. I tried some vray displacement as well but I just cant get it too work. does anybody have any advice on how to achieve this without having to actually model that part of the chair? using vray 1.5 and max Thanks Link to comment Share on other sites More sharing options...
Fran Posted September 29, 2010 Share Posted September 29, 2010 I don't think there is a way to bridge those edges together with opacity mapping. Unless someone has a better idea, I would detach one side of the object and use the bitmap as a guide for using Quickslice. Toggle F2 to see only the edges of the editable poly for easier slicing. Remove the unwanted bits, then apply the Shell modifier. Link to comment Share on other sites More sharing options...
carlangas Posted September 29, 2010 Author Share Posted September 29, 2010 I will give that a try, thank you Fran. Link to comment Share on other sites More sharing options...
-MerlyN- Posted September 29, 2010 Share Posted September 29, 2010 I'd either follow Fran's suggestion or trace the pattern with splines on a huge plane and apply a sweep modifier and an edit poly on top to adjust some vertices and thickness. Then bend the whole thing into the curved form. Though quickslicing would be faster working from splines allows for easier changes in the pattern, if necessary. That would be two ways, 98 different ways to go... Link to comment Share on other sites More sharing options...
intero_ua Posted September 30, 2010 Share Posted September 30, 2010 Hi carlangas, to get that done real real quick, you can just trace the pattern, extrude it, apply subdivide modifier, then bend it or deform with whatever deformation tool works best in that case. Cheers, /Alex Link to comment Share on other sites More sharing options...
Fran Posted September 30, 2010 Share Posted September 30, 2010 What Alex said. I didn't realize you could use Shell on a spline without extruding it first. Link to comment Share on other sites More sharing options...
carlangas Posted September 30, 2010 Author Share Posted September 30, 2010 Hi carlangas, to get that done real real quick, you can just trace the pattern, extrude it, apply subdivide modifier, then bend it or deform with whatever deformation tool works best in that case. Cheers, /Alex Nice! Thanks for the tips Link to comment Share on other sites More sharing options...
Fran Posted October 1, 2010 Share Posted October 1, 2010 I found a kokopeli motif online and incorporated it into a dining chair design using Alex's method. [ATTACH]39455[/ATTACH][ATTACH]39456[/ATTACH] Link to comment Share on other sites More sharing options...
bev.lynn Posted October 1, 2010 Share Posted October 1, 2010 That's pretty cool Fran! Link to comment Share on other sites More sharing options...
Fran Posted October 1, 2010 Share Posted October 1, 2010 Thanks Beverly. I was originally going to do a Chippendale pattern, but when I get to looking around for reference images, I get easily distracted. Link to comment Share on other sites More sharing options...
bev.lynn Posted October 1, 2010 Share Posted October 1, 2010 LOL!! But I like the way you think! Link to comment Share on other sites More sharing options...
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