Jump to content

Help with chair model


carlangas
 Share

Recommended Posts

Hi all,

 

I am trying to model this chair but since my modeling skills are lacking I thought I could do the backrest and sides with an opacity map, I dont know if there is a way to "close out" the spaces between faces so that the pieces of wood appear to be solid. I tried some vray displacement as well but I just cant get it too work. does anybody have any advice on how to achieve this without having to actually model that part of the chair? using vray 1.5 and max

 

Thanks

Link to comment
Share on other sites

I don't think there is a way to bridge those edges together with opacity mapping. Unless someone has a better idea, I would detach one side of the object and use the bitmap as a guide for using Quickslice. Toggle F2 to see only the edges of the editable poly for easier slicing. Remove the unwanted bits, then apply the Shell modifier.

Link to comment
Share on other sites

I'd either follow Fran's suggestion or trace the pattern with splines on a huge plane and apply a sweep modifier and an edit poly on top to adjust some vertices and thickness. Then bend the whole thing into the curved form. Though quickslicing would be faster working from splines allows for easier changes in the pattern, if necessary.

 

That would be two ways, 98 different ways to go...

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...