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People Power Teaser


kenpimentel
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Just wanted to share a little of some research we've been working on for a few years:

 

http://area.autodesk.com/blogs/ken/people_power_teaser

 

I think you are doing a great job but that also there is much more use for this technology, imagine doing a system that would emulate panic, disorganization, in case of fire or a terrorist attack, now that software would help designers improve on fire and emergency exits in stadiums and large installations.

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re: visualization vs analysis

We want to solve the "believable" crowd motion problem first. Once we have done that, we are researching methods of using this for analysis. For example, the Kynapse path-finding AI that we use can tell us what is the fastest way to go from point A to point B in any structure. It can also handle moving objects that block the path temporarily (elevators, doors, destroyed sections of a structure, etc.). With the environmental intelligence we'll have, we should be able to do some interesting things.

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I'd just like to add that if your going to build a people simulator give some thought regarding how customizable the people should be and also make sure you have a high quality option for those that need more detailed models.

 

+1

 

I totally agree that it has to be customizable. Nothing worse than having the same entourage hanging around in every animation you do as well as all those done by every other studio...

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