rmccoy Posted October 8, 2010 Share Posted October 8, 2010 Is there a way to have more then the default 15 material ID's? I need to render out my MatID's with the final rendering for correcting in post. I have around 50 different materials and would like to be able to have all of the materials with a different matID. Link to comment Share on other sites More sharing options...
cgrant3d Posted October 8, 2010 Share Posted October 8, 2010 Unfortunately no - that's a limit within 3ds Max. When we've had this problem in the past we put the most important materials as mat id's then use object id's for the rest. Obviously that's not a perfect solution - the main problem being it won't work with multi-sub obj materials (whole object is one id) and if you change the material on an object you have to remember to change the object id as well... Link to comment Share on other sites More sharing options...
rmccoy Posted October 8, 2010 Author Share Posted October 8, 2010 That's what I was afraid of. Thanks for the input. I guess I could render it out multiple times with different sets of matids. For now I'll just have to prioritize my materials. Is this a capability that could be expanded with a little scripting? Link to comment Share on other sites More sharing options...
JonRashid Posted October 8, 2010 Share Posted October 8, 2010 U could always combine your texture maps into a bigger texture page. That would give you access to many more materials for your "buck" Link to comment Share on other sites More sharing options...
rmccoy Posted October 8, 2010 Author Share Posted October 8, 2010 I don't quite understand what you mean by that. could you give me an example? Link to comment Share on other sites More sharing options...
Crazy Homeless Guy Posted October 8, 2010 Share Posted October 8, 2010 It could be a bit cumbersome, but if you are using Vray you could stack 17 MultiMatteElements in the Render Element rollout. Not a solution for the faint at heart though. Link to comment Share on other sites More sharing options...
JonRashid Posted October 9, 2010 Share Posted October 9, 2010 [ATTACH=CONFIG]39556[/ATTACH] This is an example of a texture page containing more than 1 image. This technique is used in the games industry to collate multiple textures into one image for ease of use. Link to comment Share on other sites More sharing options...
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