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Stylised animation


carlotristan3d
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I'm split on this animation. On one hand it is an art piece that is more or less a mood board, and doesn't actually present a solid definition of space or presence. Is that a pass or fail? It depends on what the animation was intended for.

 

On the other hand, I greatly admire the way Luxigon continuously forges their own path, ignoring many of the concepts that are considered to be the technically correct way to do things in the industry. Look closely at the animation. The people are 2d silhouettes that always face the camera. The trees are 2d silhouettes that always face the camera. These are old techniques that are continuously shit on by most of us on tis board, but yet Luxigon is using them in a way that is effective.

 

I wouldn't be surprised if actual rendering time for this animation was less than 1:30 - 2 minutes a frame at 720p resolution. Granted that is a bit vague depending on software - hardware, but in general these are simple frames with a skilled hand doing the production.

 

EDIT: The thing about these old school techniques is that they keep the process simple, and they render fast. This means there is a great deal of more time for experimentation and technique development, which is the areas where this animation is effective.

 

EDIT 2: The animations of these projects by Luxigon do a better job at defining space and place, but still utilize the old school technique of 2d planes. But they animations are still effective because Luxigon can paint such interesting mood over their pieces by the way the utilize light, with light being the most important aspect of architectural visualization.

Edited by Crazy Homeless Guy
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You're right Travis, we always strive to do what is deemed technically right and would immediately jump at new engines or plugins or whatever is new. Sometimes, at the expense of discarding our previous workflows and adopting new ones. We try to model grass and trees when it is faster and easier to comp it. Try all the camera effects like blur/DOF because it can be done with max, discounting that it is faster and offers more control when done in PS. Although renders are more realistic and easier to achieve, we are doing it at the expense of relying heavily on mathematical calculations. Luxigon's work isn't close to realism but they're a beauty.

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