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Living Room


odyzmil
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Hi,

 

The image looks a bit flat, lighting is a bit weird with lots of sunshine outside and the interior looks even brighter than that. Also you need to work a bit on your materials they look a bit bland.

The curtains are in a bit random places and these should be fixed to something.

 

Hope that helps.

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Hi,

 

The image looks a bit flat, lighting is a bit weird with lots of sunshine outside and the interior looks even brighter than that. Also you need to work a bit on your materials they look a bit bland.

The curtains are in a bit random places and these should be fixed to something.

 

Hope that helps.

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The curtains, I found some great Tuts on the net on how to use the Cloth Modifier to do curtains that are real and look great!!! Check it out, otherwise check the Cloth Modifier in Help and you will get some nice ideas. Also, I agree that the lighting looks a bit flat, you know how to do an Ambient Occlusion pass, right? That would handle shadows and then just put some lights in there that will give some effects and to add to the lighting, get some more sun coming through the window, you will get a nicer render!

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There is a lot of extensive modeling done here, and it's all very impressive. The pillows on the couches could use some noise, because they look really uniform. You've got the room well lit, but all the light is blending and I'm not seeing any contrast. In the back of the shot, I can see a really good looking highlight across the floor. Maybe if you could get the daylight to spill in through a windows a bit more, because as it stands I can't really identify whether the shot is naturally lit, or artificially lit. This is looking great and I can't wait to see it when its finished.

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Guys, thank you all so much for good great help and good comments.

As you have noticed I'm horrible at lightning and I dont know if I should call myself a 3D guy.

I'm taking into consideration all of your comments and I will come back with a new image.

Im trying the ambient occlusion and see what happens.

Also I know it looks a bit flat so Im gonna paste my settings. Maybe thats where im going off

about it. I think it has to do with the color mapping.

Im using Reinhard with a multiplier of 1,burn vaue of 0.4,and gamma 1.

Im just taking wild guesses here.

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