Graham Nixon Posted July 6, 2004 Share Posted July 6, 2004 hi all, so, now i have mastered the dreaded bevel profile, i'm now ready to stick my architaves all over a room. i wanted to make this scene, anyone got some advice on how to cut windows for radiosity and general tips???? Link to comment Share on other sites More sharing options...
kicks Posted July 6, 2004 Share Posted July 6, 2004 just between us, but as you see everyone tries to avoid questions such as yours. It would be helpful to be more specific. Link to comment Share on other sites More sharing options...
renato Posted September 2, 2004 Share Posted September 2, 2004 mmmhhh. I don't know if this is what you mean: Well if you planning to use built-in standard radiosity, there are certain rules you must follow in order to avoid artifacts. In general your surfaces must be placed edge-to-edge, and avoid using T vertices and overlapping surfaces. These are the same rules for Lightscape. I'd would use only architectural materials with the appropiate color bleed and luminance parameters, and photometric lights with Logarithmic exposure. Use always real-world units!!! Set general mesh density to 30-20 cms and decrease the size in the objects you want more detail. If you don't want to spend too much time modelling in this careful way, you'd better consider to render the final image with the regathering option, though it will increase too much time to the final image. hope it helps Link to comment Share on other sites More sharing options...
William Alexander Posted September 3, 2004 Share Posted September 3, 2004 Would this help? http://www.cgarchitect.com/resources/tutorials/smoke3d/default.asp Cheers Link to comment Share on other sites More sharing options...
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