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Modelling a room


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  • 1 month later...

mmmhhh. I don't know if this is what you mean:

Well if you planning to use built-in standard radiosity, there are certain rules you must follow in order to avoid artifacts.

In general your surfaces must be placed edge-to-edge, and avoid using T vertices and overlapping surfaces. These are the same rules for Lightscape.

I'd would use only architectural materials with the appropiate color bleed and luminance parameters, and photometric lights with Logarithmic exposure.

Use always real-world units!!!

Set general mesh density to 30-20 cms and decrease the size in the objects you want more detail.

 

If you don't want to spend too much time modelling in this careful way, you'd better consider to render the final image with the regathering option, though it will increase too much time to the final image.

 

 

hope it helps

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