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My first scene


argie_uk
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Hi all,

 

Here is my part complete first ever scene using Viz. A couple of points: 1: how do I create realistic glass for my windows? I have tried a few things but I just can't seem to get it right. This scene uses Viz's own Architectural glass. 2: I need to obtain some vegetation as requested on a previous post. Other than that (apart from the building still being "hollow"), I am reasonably happy but maybe some real criticism. Please don't take into account it is my first rendering, tell it to me straight. Just doesn't seem to have that "photorealistic" look about it. It is used with standard lighting by the way.

All comments welcome.

 

Cheers

 

Rg

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hi

certainly better than my first attempts nearly 10 years back now

whats good

you have your materials the right size..............amazing how many do not know the size of a brick and you have you perps more or lest right

you might want to twist your uvw gizmo through 90 degrees to get the pan tile roof falls correct

as for glass

 

depending what viz max version

 

anyway swap out (if it's the default max glass with a bitmap reflection )for a either raytrace (mind to lower the ray globals down to say 4) or a falloff map

 

also make sure you have something nice to reflect off put in some mapped planes with trees and sky etc and maybe make them invisible to camera

 

and maybe do something with the lighting.......if you have bumped up the ambient DON'T and put in some non shadow cast omnis

 

i'll tell you what the feel remind me of ........accurender

 

not bad for a first time

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this is the best first scene that ever have seem before exelent guy... I´ll be a good cg artist...

 

try a light with a pale yelow to improve the exterior painting sun rays....

 

and use raytrace for the windows....

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this is the best first scene that ever have seem before exelent guy... I´ll be a good cg artist...

 

try a light with a pale yelow to improve the exterior painting sun rays....

 

and use raytrace for the windows....

if i'm not mistaken, the roof texture should going the other direction.

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Looks pretty good ! :D

 

Try adding some more details as I see it... like ...

 

1. The storm/ drainage pipes outside (usually every house should have couple)

 

2. The chimney should have some flashing around the part where the roof tiles was placed.

 

3. The foundation wall should be concrete (texture) because well, it's foundation ;) And put some vent holes in foundation wall as well.

 

4. Your use of (shock! acid green!?) weatherboard is kinda weird, eg, the entrance door part was half cover by it, the other half is brick, which is quite weird. The corner condition of the weatherboard and brickwalls where they meet up also needs to be resolved.

 

5. The side window (on the left hand side) where the top part of the window is shouldn't be like that... in a 2 story brick face like it it will collapse on the window, it should have some kinda brick formation like a corbel stone or something like that.. check the old brick buildings for detail, you will see you just can't stack bricks like that on top of windows (especially for a 2 stories like that)

 

6. As mention by the guy before me, the roof tiles are placed the wrong way, should be vertical down.

 

7. lighting needs some more working on I think, it's a bit too much contrast on a external environment.... did you use GI or Fake GI Dome?... it will give it a more even lighting. I jus think such contrast of shading on side wall vs the front wall is just too much.

 

8. Add some more details into your balstrades on the balcony by offsetting it slightly, so it creates slight shadow from the hand rails. Right now it looks like it's cut from a giant piece of timber board....

 

 

 

Besides those mention...it looks pretty good :)

 

BTW, that tree in the foreground look pretty good, what is it? is it Archivision tree or speedtree ?? ;)

 

 

I have same problem as you about the glass, it's my main problem right now as well.. trying to figure out how this glass thing work :

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Thanks for all your views. I hadn't noticed the roof tiles, but yes they are the wrong way round, agree about the balustrading too, my reckoning was that you wouldn't notice the little details from that distance but It does show. As for the tree, it's a standard Viz2005 tree, generic Oak I think.

 

Regards

 

RG

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  • 2 months later...

i think everything had said. But i have some for the brick mapping. Make the brick map's "shader basic material" oren-nayar-blinn. This gives the brick textures a little bit more darkenning. And put some noise bump on the material, play with the noise & bump control options. You could easily see the differences. Giving noise as bump prevents the brick map seeing like a wallpaper.

 

And finally an advise to deal with the lights. You could use E-Light script which is very useful for the outdoor scenes, giving diffuse shadows. But i!m not sure if it is working with Viz. You could check it out.

 

http://home.wanadoo.nl/r.j.o/skyraider/

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