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I need these lights to glow?


Akira329
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1287121434.jpg

Studio/Institution: Freelance
Genre: Residential Exterior
Software: 3dmax 2011/mental ray
Description:

Hey Guys!

 

I need some help to make these lights to glow?

Is there shaders or effects that will help?

 

Right now I'm using the self illuminating (glow) effect but I not getting the 'glow' that I need.

 

Is this something I will have to do post production?

 

Thanks and any other comments would be greatly appreciated!!

 

Antaiwan

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Try this.

 

Duplicate your base layer. Blur it by a good amount until the edges of your image blur out, switch to softlight. Add a layer mask to it and invert that mask. Paint your mask over the lights.

 

To give more "punch" to it, make a black layer. Set the layer to colour dodge. Then use the brush tool at say 30% - 70% transperancy. Make sure the edges are soft. Paint it in.

Control glow amount with your "fill"

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I agree with Dave; use the glare shader. Also, make sure that you have those emitters visable in reflections and illuminating the scene. Personally, i'd throw a small photometric there to get the glare to respond correctly. G/L

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I cannot get the glare to work?

I'm use rectangle area lights, could this be the reason?

 

Okay I used points lights first and the glare worked. So the area lights are different how?

 

Also fooch thanks for post! I was considering doing that instead but wanted to be sure max could or couldn't do this!

Looks great though!!lol!!

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No worries. I'm a heavy post guy so a lot of my workflow is post based.

Check out the layer structure on the attached image previously.

 

I would duplicate the layer, blur it and set the blend mode to softlight or screen.

Layer mask is on the bottom right of photoshop and when you add a layer mask it would be white (which means 100% transparent) , Click CRTL+I to invert the mask to pure black. Then get a brush, soft edges and set it to a say 30% transparency and paint white into the layer mask. This will reveal the "blurred" layer which is on a blend mode that gives the glows.

 

Plus, to make it kick out. (The top layer) A solid black layer in photoshop , set it to color dodge for the blend modes and paint in lights with a 70% brush (white or a tint of yellow) .. You can tune down the lights with fill.

Edited by fooch
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Going a different route.

Night scene!

It just felt all wrong to have the lights glow during a day scene anyway.

I still need to do some touching up though.

 

Also thanks Fooch for the help!

Comments about this one would be helpful!

 

Antaiwan

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Well you can punch a few curves in. Get more colour bleeds.

I would duplicate the base layer, blur it by 2 pixels (gaussian) and set that to softlight. Then mask in where I want some lights / soft diffusion to come in. Plus i would colourize that softlight layer (via hue) to tint your lights a certain colour.

 

Here's the psd file for reference. Note, if you are rendering, safe it to an exr or a 16 bit image so you can manipulate colours further on. It gets pretty crunchy on a jpg and you can lose heaps of info.

 

attachment.php?attachmentid=39775&d=1287919893

 

PSD: http://rcpt.yousendit.com/974413651/905f68eac4bc0b8ef9a13719e0fc4172

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  • 2 weeks later...

Get proexr for photoshop.

Or 16 bit tiffs at least to allow some freedom to change colours

 

Another tip. When stumped for time, bring in a lighter gamma version from exr .. which you can mask in later ..

Kinda like using HDRI images except its rendered files.

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