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Second Try At Site Model


bev.lynn
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1287163297.jpg

Studio/Institution: Personal Work
Client: N/A
Genre: Residential Exterior
Software: 3ds Max Design 2011
Website: http://N/A
Description:

Hi Guys,

This is a project where I designed the site grading and drainage claculations for a local architect. I have been doing tutorials for years off and on in an attempt to learn 3ds max which is a hobby (an expensive one I might add). So I have decided it's time to do something or stop spending money on my pipe dream :cool:!

 

My first attempt at modeling in 3ds max fell short when I discovered boolean operations destroyed my perfect model which was not adequately backued up. So, since this was a small lot subdivision project for the construction of two housing units, I decided to try and model it in 3ds max design again.

 

There are some obvious issues with some of the material tiling, but I tried to use the new Autodesk materials. I need to develop a material library. Additional feedback is welcomed.

 

 

 

Bev

Edited by bev.lynn
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Just so you know, booleans are typically troublesome and should be used as a last resort only.

As for your images, the lighting, more specifiaclly the exposure, is rather flat. As are your roof tiles, which you should consider modeling. Nice start though, keep working on it and keep asking questions.

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Tom,

I have learned some valuable lessons about booleans AND saving often, especially after turning off auto save when working with large scenes.

Lighting: I was trying to simulate a partially overcast sky (hazy looking) which is common in this area.

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Like Tom said, this is a great start.

 

Are you rendering with mental Ray Bev? You definitely need to look at the photographic exposure control again... try googling the "sunny 16 rule". and make sure you are using a gamma setting of 2.2 applied to the frame buffer and material slots.

 

Also, maybe aim your camera target up a little more so there is less asphalt and more of that nice blue sky.

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James,

I am using Mental Ray and gamma is set to 2.2. I placed a sky image with clouds in the Haze map of the mental ray physical sky with a spherical environment.

Point well taken about the camera target, which brings me to this question: How do you guys determine what should be the focal point of a scene when you are trying to just display the overall project site?

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When doing a site plan specifically to show location and scale, I usually just put the target at the center of my model. This way no matter where you rotate the camera to, it will always be pointed at your scene. When doing vanity shots, the target can actually change the entire scene when you start using depth of field and different camera lenses.

 

This looks really good. Exposure and perhaps gamma as mentioned before, and a little work with materials and your off to a great start.

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Can you guys tell me what you think I should do relative to exposure control (what settings to adjust)? The gamma is set to 2.2 but before I started this project I tried setting it based on my display and had it set to 1.8. I'll try setting it back to 1.8 when I update it.

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