Tommy L Posted October 16, 2010 Share Posted October 16, 2010 Backburner double correcting gamma on strip renders.... when I send a render it looks fine on the nodes, but th process of compiling the strips and then saving the file burns in another gamma correction. Im getting around it by clamping back twice in photoshop, which is stretching the colors way too far in 16 bit. Any one know a fix? Link to comment Share on other sites More sharing options...
Crazy Homeless Guy Posted October 16, 2010 Share Posted October 16, 2010 Tom, You might try adding this to the 3dsMax.ini file on your renderfarm machines.. [gamma] LoadEnableState=1 CorrectColorPickerState=1 CorrectMtlEditorState=1 InputGamma=2.200000 OutputGamma=2.200000 LUTFileName= I haven't needed it since Max2009, as 2010 and 2011 I think are set to read the gamma settings off of the file by default. Though I have ran into a few problems if I don't have my gamma controlled the way Max thinks it should be controlled, but that is another story that needs more investigating. Link to comment Share on other sites More sharing options...
Chad Warner Posted October 16, 2010 Share Posted October 16, 2010 I've had this problem for as many versions as I can remember, even with 2010. Haven't striped anything with 2011 though. I'll try that fix as well, CHG. Thanks! Link to comment Share on other sites More sharing options...
Crazy Homeless Guy Posted October 16, 2010 Share Posted October 16, 2010 (edited) I would set the input/output to what you need, but I think the Load Scene State set to 1 means it will read the gamma settings form the file, and use those. Also, I would set this in both the default Max directory ini and the user file directory ini for your slave machine login. Edited October 16, 2010 by Crazy Homeless Guy Link to comment Share on other sites More sharing options...
Tommy L Posted October 16, 2010 Author Share Posted October 16, 2010 Thanks Travis, Ill give it a go. Its been 19 hr days for a week and its starting to show...so I may just hold off until my deadline is over on Monday. Im on Max Design 2010. Link to comment Share on other sites More sharing options...
Crazy Homeless Guy Posted October 16, 2010 Share Posted October 16, 2010 The fun days. Competition work? Link to comment Share on other sites More sharing options...
Tommy L Posted October 16, 2010 Author Share Posted October 16, 2010 No its advertising agency stuff, product. The concept is to morph products into cubes (gym shoes, sequin dress, gloves, purse). Its high res (8k) high poly, photoreal and changes constantly according to feedback from the art director. Im really enjoying it and it looks great, just wish I had longer than a week. Link to comment Share on other sites More sharing options...
edimm Posted September 6, 2011 Share Posted September 6, 2011 I FIND IT after 1week !!!! this work for me ; I hope Work 4U. Go on the backburner > select job > right click > Edit Setting (ctrl+J) > Output > Gamma 0.0 Not 2.2 !!!!!!!!!! Have Fun :-D Link to comment Share on other sites More sharing options...
viksmore Posted February 7, 2012 Share Posted February 7, 2012 I have scene setup with several objects with camera animation. I am using FG and GI as indirect lighting. My FG and GI maps (already rendered after each 3 Frames). For single machine with my FG and GI maps everything is alright. But with the same maps I am rendering with Backburner (multiple machines) there are some gamma and flickering issues appear within render frames. What's the problem actual is? any solution Please. Thanks. Link to comment Share on other sites More sharing options...
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