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Spline Generate Mapping Coords ?


rikou
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Hi,

I've been very surprised to see something I never saw before. (See attachments.)

When I used max 9, I remember I used a lot of stuff like this. Spline was powerfull !

I could have proper uv's with real world map size... nevermind if the aspect ratio of my spline was equal to 1 or anything else , I could have my 5mx5m bitmap tiling on length and thickness according to U and V.

Now, as you can see, it's not the case, There is a strange behaviour.

Can someone enlighten me ?

Thx

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Interpolation helps with the distortion on the corners.

As for the stretched bitmap, it seems that you apply your material before changing the width/length of your spline. It will be the same if you apply material to any basic object and then change it's dimensions. To avoid that : a) create an object and don't make any changes after applying material or b) use UVW modifier and your problems will go away.

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ok I see what you mean but I don't care about the stretched bitmap because it's not the problem in fact.. what I mean is the fact that when I used 3ds max 9, the bitmap was apply in a good way, on the width and lenght in real world size.. you could change width/lenght anyway before or after apply your material, it was alway clean... the problem is that now, you can't have a real world map size with spline and rectangular section... Sweep modifier should be the way to do but it's really damage.. for the same result, 1 modifier more...

Anyway, thx for your advice !

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