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UV problem


nelpiper
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Hi guys.

I´m modeling an external wall. So I ran into this problem. I made one of the walls as a spline and I activated on the extrude parameters the "real world map size" which made the map behaves really good and kept the continuity of the map along the edges (please see pic 1). Then I did another wall as an editable poly and I applied a UVW map to it. It´s ok as well but the continuity of the edges of the wall broke. Does anyone of you know a way to keep the continuity of the texture along the edges using the UVW map modifier?

Thanks.

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