Jump to content

newb question :X


F J
 Share

Recommended Posts

sup,

 

how do u apply a texture to a plane but have the map display in real-size instead of stretching to fit the plane?

in other words, how do i know the size of the plane i wanna create to match the size of the texture? (since my system units = centimeters and all i know about the texture is that its res = 2048px by 2048px)

 

will temporarily switching system units to Generic Units n create a 2048x2048 plane be accurate?

 

also, what program r people using these days to make their textures seamless?

 

thx

Edited by F J
Link to comment
Share on other sites

The best way to get a seamless texture is to do them in photoshop and paint the seams out, use the offset tool to see the seams.

 

To get the correct size (aspect ratio) of a texture on the object, apply a uvw map, then in the modifier settings, scroll down and select 'fit to bitmap' and go and select the texture map.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...