thorsten hartmann Posted October 26, 2010 Share Posted October 26, 2010 (edited) Hi Guys, i have write a Tutorial for IBL-Rendering with mental ray. Autodesk have forget to set the correct "Light Mode" Value for IBL-Rendering. Please Download the newest Update of Shader Utilities and it is fixed. The A&D Material don´t work at this time, and we say to Autodesk a big:"Thank you!", but you can use equivalent the TH-Generic Material. Tutorial (de): http://www.infinity-vision.de/ShaderUtilities/de/su_ibl.htm Tutorial (eng): http://www.infinity-vision.de/ShaderUtilities/eng/su_ibl.htm Edit: The IBL-Script is at the new Shader Utilities Paket included. have fun! mfg hot chip Edited October 26, 2010 by thorsten hartmann Link to comment Share on other sites More sharing options...
thorsten hartmann Posted November 15, 2010 Author Share Posted November 15, 2010 Hi Guys, i have update SU and inlcuded a A&D to TH-Generic Converter. Now you can convert a hole Scene for IBL-Rendering. have fun! mfg hot chip Link to comment Share on other sites More sharing options...
thorsten hartmann Posted November 22, 2010 Author Share Posted November 22, 2010 Hi Guys, it give a update of my IBL-Tutorial with more information, diagramm and examples. How works Gamma Correction, Light intensity and Shadow sharpness. http://www.infinity-vision.de/ShaderUtilities/eng/su_ibl.htm have fun! mfg hot chip Link to comment Share on other sites More sharing options...
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