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Twinmotion2 Reviews


braddewald
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I just downloaded and tested out the new Twinmotion2 rendering solution trial. I have to say, I'm not that impressed. I'm working with some pretty good hardware and the whole experience seemed really glitchy...but I'll give them a pass on that. My main problem is with the level of detail. I opened up a couple of their test scenes that come included with the trial and it seemed like a game engine at best. Definitely not replacing 3ds max + vray anytime soon. But then again, was it ever supposed to?

 

I'd be interested to see what everybody else thinks of it.

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@Chris: When I first downloaded the file, there was an error downloading it. Even though I knew this because it finished 20 minutes before it was supposed to, I ran the setup anyway and also got an error. I'm not sure if it was the same one, but maybe try downloading a fresh copy.

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I was really hoping that this would replace my work flow and speed it up... I was really disappointed also. It doesn't look as good at the Unity3D engine.. which is free... and nowhere neat the unreal engine.. which is also free...

 

Its not worth the $3000 they are asking for.. heck.. i wouldn't pay $300... there are much better solutions out there for much cheaper...

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Now downloading. But I'll just offer a couple of things -

 

1. It's not meant to replace Vray. Despite the web site name. And it is, pretty much, a game engine - which is what GPUs are actually good at.

2. The Vizdepot writer may be using it on the wrong hardware. His Quadro FX1800 is DirectX 10.0, and the recommended cards are newer generations with DirectX 10.1. That may be important.

 

I'll try it on my quite modest home PC (i5-760 with Radeon 5750, 4GB RAM and Window 7 64) and report back, but not until after the damned thing downloads. 671MB. Really now.

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I've had the same download issues mentioned above. I've downloaded it about 4 times now (you think downloading it once sucks!) over the last 2-3 days and each time when I run the .exe it goes through the install for a bit and then pleasantly lets me know that some of the files are corrupt.

 

-Brodie

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First impressions:

 

I see some graphics that are actually quite nice. I could qualify that statement by saying, "quite nice for onscreen graphics, these will not fulfill the same purposes as high end renders". Also, quick. Not quick like the latest DX11 game run on a demo station at the nVidia booth at PAX quick, but considering they were on a machine that is much less powerful than what most serious visualizers are buying this year, quicker than expected.

 

I say "were" because I hit some glitch and got the camera stuck under the model, and can't find a damned way out. If ever an app needed a "reset camera to original position" button, this is it. BTW, if anybody wants to tell me where to find the following buttons, I'd then go more in depth:

 

1. Reset camera to original position.

2. Constrain camera height above ground.

3. Display as full screen.

 

:)

 

Preliminary conclusion:

 

Run it on halfway decent hardware (this calls for, say, a GTX 460 on a fast single-CPU box, perhaps an i5-680 if I were going to build something to run this on) and figure out how to actually use it, and what you've got is a good system for putting together an interactive walkthrough or getting usable (not amazing but usable) graphics fast.

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I'm running it on a system with a FX 3800 and the performance has been Ok but still not fast, it has crashed on me half a dozen times already and the last time was while I was saving so that file is now corrupt. Speaking of image quality I think it's descent for a game engine, the real innovation is the GUI and the ease in which you can import a model and start editing it. Having said that I find the overall speed lacking, the cost is just outrageous, and the available tutorials to get you started are lacking. On a good day I'd pay $1000 at most for something like this because even though it's cool it's still not something that you'd use for every project and to pay $3K for a program I won't use that much makes me uneasy.

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See, that is what i was afraid of. The hype is that this program is used to show your client's real-time changes, yet most of the time, we go to our clients to show them presentations, not them coming to us. I find this program not worth the cost if you can not run this properly on a laptop to show clients. I will stick with using Kerkythea and Thea for renderings and animations until I see Iray being utilized full fledged and more benchmarks to support use with lower to mid range graphics cards(think QuadroFX or GTX200 series).

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I spent the morning messing with it, I imported a new model that had about 250,000 faces which I don't think is that big but I may be wrong. Navigation seems to be a big problem right now, it's just so clunky and I don't see any way of speeding it up. I also tried the stand alone portion of the program, during the install somehow it managed to erase everything on my desktop. I'm absolutely dumbfounded that the program would do something like that I don't even know what to say other than what a kick in the b@!!s. My performance fears wern't stopped either as the standalone was just as jurky and rough as the editor is, does anyone have any suggestions as to what I could be doing wrong?

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Hey Maxer - While doing some tests during the beta period on Twinmotion I experienced this same exact thing. I had no idea what happened, or why it would happen so I assumed it was some weird glitch with my hard drive or maybe a windows thing, but now that you've posted about the same exact thing happening, this seems very strange. There was absolutely no way for me to recover these files that were living on my desktop, so I have just had to learn from it and create shortcuts on the desktop rather than have the original folder there.

 

Since then, I've uninstalled Twinmotion as I have no plans on using it again, until they improve quite a few things, but this is extremely annoying and I wonder how many more people it will hit.

 

Jason

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Thanks Jason it's good to know I'm not going crazy but I don't feel any better about it, I mean this is a big freaking bug! I'm just warning anyone who's thinking of using this program, don't do it until you've backed your whole system up. I posted this on their tech support page so we'll see if there's any response, Jason if your a member of their forum it wouldn't hurt for you to add your story to my thread. Man I'm mad.

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Sure, no problem. I made a new thread over at twinmotion. You can view it here.

 

http://forum.twinmotion.com/viewtopic.php?p=210#210

 

*edit* womp womp, sorry I read it as if you were asking me to create a thread over there. I linked my new thread into your existing one, on the twinmotion forum. Sorry about the confusion.

Edited by JasonAddy
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  • 2 weeks later...

Browsing through the twinmotion forums, i was a little surprised as many people don't realize that such a software is not completely new or revolutional in any way. CryEngine with its SDK is available for 3 years. It performs a LOT faster then "rendering killer" and features the same effects. One of my scenes has about 1.5 million polys and runs with 18~25 fps on a notebook, which never managed to launch TM2.

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