braddewald Posted November 1, 2010 Share Posted November 1, 2010 I'm definitely thinking about getting it just for the sake of staying current. But is there really anything in there that's going to dramatically change anybody's workflow? I'd be interested to hear what everybody's plans are regarding the new software. (I don't see myself installing the new version and being excited about trying out any of the new features either...anybody disagree?) Link to comment Share on other sites More sharing options...
Devin Johnston Posted November 1, 2010 Share Posted November 1, 2010 Have they released a full features list yet? I'm looking forward to GPU rendering the most but it's still up in the air as to how useful it's going to be due to video card memory limitations. Link to comment Share on other sites More sharing options...
Jeff Mottle Posted November 1, 2010 Share Posted November 1, 2010 Yes, they released the full feature list yesterday. Click here: http://shop.cgarchitect.com/vray-20-upgrade.html and then navigate to either the upgrade or full product. Or click the green banner at the bottom of this page. Link to comment Share on other sites More sharing options...
Crazy Homeless Guy Posted November 1, 2010 Share Posted November 1, 2010 Off hand, besides the RT inclusion, these features will be useful for day to day production... Car Paint Distance Texture Light Select (Sounds like you can somewhat extract individual lights from scene) Len Effect (Glare) Viewport Exposure Tiled OpenEXR textures MetaSL Support Faster Proxies Compare images in Frame Buffer Retrace threshold for Light Cahce Link to comment Share on other sites More sharing options...
Ricardo Eloy Posted November 1, 2010 Share Posted November 1, 2010 Agree. The new features are more than worth it, imho. Too bad I can't get it from CGA... :-( Link to comment Share on other sites More sharing options...
Lester_Masterson Posted November 2, 2010 Share Posted November 2, 2010 VRayDRBucket render element to show which machine rendered a given bucket in DR mode This alone is worth every penny Link to comment Share on other sites More sharing options...
Crazy Homeless Guy Posted November 2, 2010 Share Posted November 2, 2010 VRayDRBucket render element to show which machine rendered a given bucket in DR mode This alone is worth every penny Ahh.. I read that quickly when I was reviewing the feature list. I didn't see that it was a render element showing which machine rendered the bucket, I only saw it was showing which machine was rendering the bucket, which of course Vray already does. But yes, this will be helpful on troubleshooting bad machines. Link to comment Share on other sites More sharing options...
Devin Johnston Posted November 2, 2010 Share Posted November 2, 2010 Off hand, besides the RT inclusion, these features will be useful for day to day production... Car Paint Distance Texture Light Select (Sounds like you can somewhat extract individual lights from scene) Len Effect (Glare) Viewport Exposure Tiled OpenEXR textures MetaSL Support Faster Proxies Compare images in Frame Buffer Retrace threshold for Light Cahce I don't know what some of these are like Tiled OpenEXR textures and MetaSL Support but everything else sound good. I'm just curious for those that are upgrading and plan on using the GPU renderer which cards are you planning on buying and how many? Link to comment Share on other sites More sharing options...
Crazy Homeless Guy Posted November 2, 2010 Share Posted November 2, 2010 I don't know what some of these are like Tiled OpenEXR textures and MetaSL Support but everything else sound good. I'm just curious for those that are upgrading and plan on using the GPU renderer which cards are you planning on buying and how many? IF I understand correctly Tiled EXR's will help optimize the performance of my large texture maps. I like to divide my site landscape up, and then paint custom high res textures to be mapped onto the individual pieces of geometry. I think this allow sme to acheive a more natural variation in the grass. Sometimes I wind up with textures that are 20k, which can slow down rendering. I think Tiled EXR's help the performance in these cases. As for MetaSL... I don't know a lot about it other than it is a shader language. Recently Autodesk started included Mental Mill Artist Edition with Max. I I understand correctly, Mentla Mill acts a GUI so that non technical people can write their own shaders. I am hoping that these will be compatible with Vray, but I don't know. I think MetaSL is geared towards GPU shading, but works with both GPU and software calculations. Read this post and it explains it better... I jut hope it is supported better than what A&D materials are within Vray. http://forums.cgsociety.org/showpost.php?p=5692652&postcount=23 I think this may be a bit overkill and cumbersome to work into the pipeline, but I think it might offer some interesting possibilities if you can. But remember, ...I don't use either of these, I am just guessing that they can improve my workflow. Link to comment Share on other sites More sharing options...
Craig Ramsay Posted November 4, 2010 Share Posted November 4, 2010 Vray 2.0 will also allow you to use more than 15 material ID's which is awesome if you use the Multimatte render element! Link to comment Share on other sites More sharing options...
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