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Will Vray 2.0 Be Worth The Upgrade?


braddewald
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I'm definitely thinking about getting it just for the sake of staying current. But is there really anything in there that's going to dramatically change anybody's workflow? I'd be interested to hear what everybody's plans are regarding the new software. (I don't see myself installing the new version and being excited about trying out any of the new features either...anybody disagree?)

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Off hand, besides the RT inclusion, these features will be useful for day to day production...

 

Car Paint

Distance Texture

Light Select (Sounds like you can somewhat extract individual lights from scene)

Len Effect (Glare)

Viewport Exposure

Tiled OpenEXR textures

MetaSL Support

Faster Proxies

Compare images in Frame Buffer

Retrace threshold for Light Cahce

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VRayDRBucket render element to show which machine rendered a given bucket in DR mode

 

This alone is worth every penny :)

 

Ahh.. I read that quickly when I was reviewing the feature list. I didn't see that it was a render element showing which machine rendered the bucket, I only saw it was showing which machine was rendering the bucket, which of course Vray already does. But yes, this will be helpful on troubleshooting bad machines.

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Off hand, besides the RT inclusion, these features will be useful for day to day production...

 

Car Paint

Distance Texture

Light Select (Sounds like you can somewhat extract individual lights from scene)

Len Effect (Glare)

Viewport Exposure

Tiled OpenEXR textures

MetaSL Support

Faster Proxies

Compare images in Frame Buffer

Retrace threshold for Light Cahce

 

I don't know what some of these are like Tiled OpenEXR textures and MetaSL Support but everything else sound good. I'm just curious for those that are upgrading and plan on using the GPU renderer which cards are you planning on buying and how many?

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I don't know what some of these are like Tiled OpenEXR textures and MetaSL Support but everything else sound good. I'm just curious for those that are upgrading and plan on using the GPU renderer which cards are you planning on buying and how many?

 

IF I understand correctly Tiled EXR's will help optimize the performance of my large texture maps.

 

I like to divide my site landscape up, and then paint custom high res textures to be mapped onto the individual pieces of geometry. I think this allow sme to acheive a more natural variation in the grass. Sometimes I wind up with textures that are 20k, which can slow down rendering. I think Tiled EXR's help the performance in these cases.

 

As for MetaSL... I don't know a lot about it other than it is a shader language. Recently Autodesk started included Mental Mill Artist Edition with Max. I I understand correctly, Mentla Mill acts a GUI so that non technical people can write their own shaders. I am hoping that these will be compatible with Vray, but I don't know.

 

I think MetaSL is geared towards GPU shading, but works with both GPU and software calculations. Read this post and it explains it better... I jut hope it is supported better than what A&D materials are within Vray.

http://forums.cgsociety.org/showpost.php?p=5692652&postcount=23

 

I think this may be a bit overkill and cumbersome to work into the pipeline, but I think it might offer some interesting possibilities if you can. But remember, ...I don't use either of these, I am just guessing that they can improve my workflow.

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