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speckles in render


kag245
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I am getting a lot of speckles in my render and I’m not sure where they are coming from. I have both FG and GI on and they are at default settings and speckle reduction is on standard. I have tried incresing the # of photons up to about 200000, but it made no difference at all. I’ve tried putting final gather into high mode instead of draft also. I thought it might be coming form reflections from the glass, so I turned off reflections in all of my glass in the scene, but none of this has worked. If anyone has any ideas, I would be in your debt.

 

Here is a picture of the problem, and some of my settings.

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I dont think that is a photon of FG issue, although you have issues with those settings. It is either a material or light issue,

For the light, have you tries a photomtric light?

 

Now for the Photon and FG settings.

 

Firstly when using photons, leave the FG bounces to 0, they are discarded anyway.

Use FG _DRAFT but increase the interpolate to around 50

Photons, Turn ON Optimize for FG

 

Can you post the scene?

 

jhv

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