spittle Posted November 5, 2010 Share Posted November 5, 2010 Can someone suggest if this can be done in 3DS Max? I want to use Camera map per pixel as it doesn't require me to subdivide my geometry. Current working setup is (not using camera projection): - Material applied to geometry with panorama in bitmap slot. - Spherical UVW map applied. Gizmo moved to panoramic camera position. As I said - this requires objects to be subdivided in order for pano to line up but I'd like to keep geometry to a minimum. Link to comment Share on other sites More sharing options...
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