Jonathan Posted November 5, 2010 Share Posted November 5, 2010 After creating a mechanical object through linking, bones and an ik chain I am having trouble controlling it's rotation. The only way I get round this is by grouping the object but this then interfers with animation. ;( Any advice would be great. Link to comment Share on other sites More sharing options...
JonRashid Posted November 6, 2010 Share Posted November 6, 2010 Link your root bone to a dummy then you can apply any type of transition you want to the dummy. Link to comment Share on other sites More sharing options...
Jonathan Posted November 6, 2010 Author Share Posted November 6, 2010 Thanks Jon, I shall give t a go after this 36 hour render! Link to comment Share on other sites More sharing options...
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