RyanSpaulding Posted November 9, 2010 Share Posted November 9, 2010 Hey guys - I'm trying to wrap my head around something. A client has asked that I render out a hollow, translucent wire (in a studio setting) that has all sorts of bends and curves to it and and is adjustable. What is the best way to model this so that I can tweak and adjust the wire's position and bend as needed? Thanks! Link to comment Share on other sites More sharing options...
nelpiper Posted November 9, 2010 Share Posted November 9, 2010 Wow, nice challenge (and headache). Maybe you can start with a cylinder, drop a edit poly modifier. Go to edge sub-object mode, select the edges you want to bend and apply a bend modifier. Since you have modifiers in the stack, your cylinder is still editable and ready to give you more segments should you need them for the bending. Hope it helps. Good luck. Link to comment Share on other sites More sharing options...
jophus14 Posted November 9, 2010 Share Posted November 9, 2010 You could create a Loft with a line as your shape and a circle as your tube and then apply a Shell modifier to it. You will be able to adjust the line with the vertices set to Bezier. Link to comment Share on other sites More sharing options...
Iain Denby Posted November 9, 2010 Share Posted November 9, 2010 Loft -all the way Link to comment Share on other sites More sharing options...
JonRashid Posted November 9, 2010 Share Posted November 9, 2010 Yep loft for sure makes animation quick too Link to comment Share on other sites More sharing options...
Cyberstyle Posted November 10, 2010 Share Posted November 10, 2010 Why not use a spline with a pipe sweep modifier? Set up is fast, rendering is fast, you've got all the functionality of changing the verticies to bezier curves or smooth or corner etc.., interpolation settings on the spline and also the options to adjust the sweep settings if needed. Link to comment Share on other sites More sharing options...
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