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My Townhouse


AtomicZA
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I would suggest trying to create a sort of one point perspective directly over the model, so you can see into the rooms more. Play with the camera lens so you can get a wide enough look at the whole model. In addition to that, I allowed the light to illuminate all of the geometry in the room, but not the tops of the walls, left the background black so the wall tops would run into the black background, creating a pretty neat presentation. I can attach an incomplete image of what I'm talking about. Half your fun was creating the model I'm sure, now the other half would be being able to see all the content inside the rooms.

 

I hope this helped a bit

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I think it needs more detail and a better viewing angle(unless you cut some of the walls down like a machine part diagram)

I did something similar a while ago and I made the interior quite realistic even though its an npr exercise.

This was done in LW too.

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Thanks for the comments.

 

I treated the lighting in mine like a normal daylight scene; shadow mapped spotlight for the sun and two point lights to lighten the dim areas.

Radiosity was set to monte carlo with a white background.

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