Crazy Homeless Guy Posted November 13, 2010 Share Posted November 13, 2010 Not crazy far off topic, but Hayes Davidson posted this to their Twitter feed, and it was interesting in a conceptual kind of way.... Link to comment Share on other sites More sharing options...
Sketchrender Posted November 13, 2010 Share Posted November 13, 2010 Not crazy far off topic, but Hayes Davidson posted this to their Twitter feed, and it was interesting in a conceptual kind of way.... Looks very cool. but what is it proving the rendering realtime ? I have a gtx 480 and I am sure I am not using it to its capacity at all . rendering in realtime but with what and how. Link to comment Share on other sites More sharing options...
AJLynn Posted November 13, 2010 Share Posted November 13, 2010 It's using CUDA's to do a mapping of the pixels in an input video to a geometry displaced using the luminance value of the pixel in question. Which in itself isn't much of a real-world-useful thing to arch vis people but interesting nonetheless. Reminds me of things we did at Syracuse when Aaron Sprecher was teaching there. Just mapping a video to an object in 3-space isn't new (anybody else remember SGI's foray into Windows PCs with COBALT video cards - they had that running on a Pentium II, 10 or 12 years ago) but using it for parametric geometry is interesting if it works in realtime. I'm not sure but I think you can do this, or something similar anyway, in Mograph. (Only you'd call it "computing" or "computation" because "compute" isn't supposed to be a noun.) Link to comment Share on other sites More sharing options...
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