RyanSpaulding Posted July 12, 2004 Share Posted July 12, 2004 Hey all! I'm new to the 3d architecture scene (just joined a viz group) but have a few years 3dsMax under my belt. My problem is I'm having a hard time finding tutorials on outdoor terrain for Max that incorporates accurate elevations. Can anyone steer me in the right direction? I'm not sure how to go about it. They use MicroStation here, but I wanna do a side project in Max. Thanks a ton in advance! -Ryan Link to comment Share on other sites More sharing options...
chuck Posted July 12, 2004 Share Posted July 12, 2004 ah microstation. just got a job here and had to learn it....i dont like the snaps. guess i should read the help manual. i come from the max side as far as modeling goes...i hate modeling in microstation, but there are guys here that are as fast/faster than me in max, mine just looks way better as a rendering... anyway, what do you mean by accurate? i usually have a site plan with contour lines from autocad/microstation, and bring that into max. from there you just move the contour lines to the proper height, then do a terrain mesh. i'm assuming with a few years under your belt in max you already know this. not sure how accurate it is- it averages things out a bit i'm sure. hope this helps, chuck Link to comment Share on other sites More sharing options...
RyanSpaulding Posted July 12, 2004 Author Share Posted July 12, 2004 See, this is the thing. I'm basically at a viz group that were previous architects/engineers, yet have average art skills. I have high general art skills, yet no exposure to MicroStation. These guys are open to a new VIZ program (as I'm single handedly supposed to revitalize the company), but it needs to do almost everything MS does. This is the main problem I've found; terrain with accurate contours from blueprints, ect. I'm pretty new to fully setting Max up for architecture uses, even units of measure. I'm trying to find a way to get proper elevations, slopes, ect. I was not even aware MS can save contours for importing into 3dsmax. I'll have to look into it. Thanks for the response. Much appreciated. If anyone has any other ideas, let me know. I'm feelin the pressure of bringin this department back and beyond what it was. I know I can do it, I just need a little direction to start. And I dont wanna be limited by MS's renderer. Below is a link to the firm. Hopefully, you can see what I mean by saying they are engineers 1st. Cg artists 2nd. http://www.envision-graphics.net Link to comment Share on other sites More sharing options...
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