nanasba13 Posted November 24, 2010 Share Posted November 24, 2010 Studio/Institution: Vrotsos ArchitectureGenre: Residential ExteriorSoftware: 3Ds Max - V-RayWebsite: http://www.vrotsos.grDescription: Hi guys, Im having trouble getting this to look good, any help would be appreciated! Im using 3d max and vray, IR-LC. Thanks! Link to comment Share on other sites More sharing options...
jinsley Posted November 24, 2010 Share Posted November 24, 2010 there is too much tiling in your materials... try mapping each column separately so that the texture doesn't repeat from column to column. Less grass, more sky! I think you are showing way too much lawn at the bottom of the image... ditch some of that turf and get that camera target off the ground... maybe desaturate the sky a little. Why are you cutting off the sides of the building? Maybe widen the view so you can see the whole project? Link to comment Share on other sites More sharing options...
nanasba13 Posted November 24, 2010 Author Share Posted November 24, 2010 Thanks James, I appreciate the help. I had a vray displace on the front columns thats why they looked weird, when a bump is just fine. I will post the adjusted render and a second proposal for the same house, I hope you comment on those too! Thanks again. Link to comment Share on other sites More sharing options...
jinsley Posted November 24, 2010 Share Posted November 24, 2010 I don't think using displacement is the problem (even if it is a little too strong...), your mapping of the columns is the issue... every column has the exact same stones placed in the exact same way... it looks not nice. Link to comment Share on other sites More sharing options...
nanasba13 Posted November 24, 2010 Author Share Posted November 24, 2010 Here are two new renders, one is the same but adjusted and the other is a second proposal. They still look a bit (not right), Im stuck! P.s. James, I couldnt quite mess around w the stone map, didnt seem to make any difference, plus it started to show seems and stuff. Also these are b4 PhotoShop so the final WILL be better! Any help? Link to comment Share on other sites More sharing options...
jc3dm Posted November 24, 2010 Share Posted November 24, 2010 (edited) Well, well .. I think it is better to teach fishing to give fish ... so I am editing my message ... One of the key things for a scene is the lighting, I think you could use to VRaySky VRaySun. It is also very important that you use textures. I think the texture of the ceiling should be tileable, and check the scale. And last but not least would be the environment. I think the grass is too dark,..and its make the scene too dark. You could also learn by seeing other scenes .. in http://www.3dxmodels.com find scenes to practice. Greetings JC Edited November 25, 2010 by jc3dm Link to comment Share on other sites More sharing options...
alias_marks Posted November 25, 2010 Share Posted November 25, 2010 The saying that comes to mind after the las suggestion is "give a man a fish and he will have dinner, teach a man to fish and he can eat for a lifetime" I would really take a dive into making your textures better. Its painful at forst but theres not an easy solution sometimes. I completely understand what it's like when you ateart and you expect the tools to take care of making the image look good, but I would recommend understanding what it takes to make a good stone texture for your columns, making the geometry stand out by not clipping the edges of the composition and like jinsley said, maybe adding more sky is a way to tackle this. , add variation to your foreground and asphalt texture. At any rate kudos for at least posting your work to get critiqued. Puts you a couple steps ahead already keep posting progress and keep it up. Sorry for any typos... Typing on an iPhone. M- Link to comment Share on other sites More sharing options...
jinsley Posted November 25, 2010 Share Posted November 25, 2010 I'm with Mike, give love to your textures... they are one of the most overlooked contributors to every render... and save out your shaders to your mat library so you only have to set them up once. Best lesson I ever learned. Link to comment Share on other sites More sharing options...
nanasba13 Posted November 25, 2010 Author Share Posted November 25, 2010 Thanks a lot guys for the help. I do agree about the fishing, I like to tackle difficulty's myself otherwise if everything is handed to you and you copy paste, you never learn, but thanks anyway Juan! The good and bad news is that at the moment im really swamped (all of a sudden) so the architect said this is good enough, so I wont be perfecting this project right now (just some PS), and im moving on to the next, but hopefully when i find some spare time i will! Thanks again for the help and looking forward to your comments on my next work! Link to comment Share on other sites More sharing options...
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