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Help PLease!


nanasba13
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there is too much tiling in your materials... try mapping each column separately so that the texture doesn't repeat from column to column.

 

Less grass, more sky! I think you are showing way too much lawn at the bottom of the image... ditch some of that turf and get that camera target off the ground... maybe desaturate the sky a little.

 

Why are you cutting off the sides of the building? Maybe widen the view so you can see the whole project?

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Here are two new renders, one is the same but adjusted and the other is a second proposal.

They still look a bit (not right), Im stuck!

P.s. James, I couldnt quite mess around w the stone map, didnt seem to make any difference, plus it started to show seems and stuff. Also these are b4 PhotoShop so the final WILL be better!

Any help?

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Well, well .. I think it is better to teach fishing to give fish ... so I am editing my message ... One of the key things for a scene is the lighting, I think you could use to VRaySky VRaySun. It is also very important that you use textures. I think the texture of the ceiling should be tileable, and check the scale. And last but not least would be the environment. I think the grass is too dark,..and its make the scene too dark.

 

You could also learn by seeing other scenes .. in http://www.3dxmodels.com find scenes to practice.

Greetings

JC

Edited by jc3dm
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The saying that comes to mind after the las suggestion is "give a man a fish and he will have dinner, teach a man to fish and he can eat for a lifetime"

 

I would really take a dive into making your textures better. Its painful at forst but theres not an easy solution sometimes. I completely understand what it's like when you ateart and you expect the tools to take care of making the image look good, but I would recommend understanding what it takes to make a good stone texture for your columns, making the geometry stand out by not clipping the edges of the composition and like jinsley said, maybe adding more sky is a way to tackle this. , add variation to your foreground and asphalt texture.

 

At any rate kudos for at least posting your work to get critiqued. Puts you a couple steps ahead already :) keep posting progress and keep it up.

 

 

Sorry for any typos... Typing on an iPhone.

 

M-

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Thanks a lot guys for the help.

I do agree about the fishing, I like to tackle difficulty's myself otherwise if everything is handed to you and you copy paste, you never learn, but thanks anyway Juan!

The good and bad news is that at the moment im really swamped (all of a sudden) so the architect said this is good enough, so I wont be perfecting this project right now (just some PS), and im moving on to the next, but hopefully when i find some spare time i will!

Thanks again for the help and looking forward to your comments on my next work!

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