oconlt99 Posted December 1, 2010 Share Posted December 1, 2010 Studio/Institution: oconnor-archClient: noneGenre: OtherSoftware: 3ds max and vrayWebsite: http://www.oconnor-arch.comDescription: Hello, So I've been making use of my universities 3D suite to practice some 3dsmax. I'm planning to do freelance visualisation work locally to supplement my income if I can get to a decent enough level. I'd like to learn to produce professional quality renders eventually. As an architecture student I've spent plenty of time learning the modelling side of things, but advanced texturing and lighting are new to me. I've done a few small projects this last week and was hoping for some crits/advice, as I'm sure there's plenty wrong. The aim is to achieve close to real images. Just want to get an idea of the main pitfalls etc. -First is just a modelling project. Going forward with this, need to address properly texturing/landscaping this. -Second is a similar project, but my tutor had some evermotion trees for a project which I went crazy with, a basic start to landscaping. -Third is an external render again, here I need help with lighting set-ups I think. Oh and displacement (gravel?!!) -Finally my first proper attempt at an interior render. One thing I keep noticing in all of the renders is a lot a graininess, not sure what's causing that. I expect I've got a setting wrong somewhere. Any criticism or advice would be very welcome (just make it constructive) I'm using 3ds 2009 and vray. These have had a tiny bit of post-work done on photoshop. Thankyou very much, Lorcan Link to comment Share on other sites More sharing options...
nanasba13 Posted December 3, 2010 Share Posted December 3, 2010 Well, I can tell you one thing, the modeling is great, attention to detail is very important (as you should know), Then maybe better glass material, and grass/site textures. the lighting is actually quite fine (I'm talking about the one w the evermotion trees, but I think they're a little too much. I think you WILL be able to supplement your income! Link to comment Share on other sites More sharing options...
oconlt99 Posted January 11, 2011 Author Share Posted January 11, 2011 Cheers for your reply nanasba, I think I spent too long on the modelling and ended up rushing the textures. I've been spending time since looking at texturing and post-work. Yep I went a bit heavy on those 3/4 tree models. Link to comment Share on other sites More sharing options...
aristocratic3d Posted January 17, 2011 Share Posted January 17, 2011 Look. I think only if you improve grass. anybody can call it a great renderings Link to comment Share on other sites More sharing options...
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