abmitalia Posted December 10, 2010 Share Posted December 10, 2010 [ATTACH=CONFIG]40344[/ATTACH] I have got those spots all around, and it's the first time that it happens. What do I miss??. Thanks. RK ( 3dsmax9 - Vray ) Link to comment Share on other sites More sharing options...
Nic H Posted December 10, 2010 Share Posted December 10, 2010 i agree the wood map is too low res for this closeup Link to comment Share on other sites More sharing options...
abmitalia Posted December 10, 2010 Author Share Posted December 10, 2010 i agree the wood map is too low res for this closeup Yes Nic, that for shure, but its not the final material though. How about those reflection spots??. How do I avoid them?? RK Link to comment Share on other sites More sharing options...
jinsley Posted December 10, 2010 Share Posted December 10, 2010 Ralf, search the forums and read a few of the threads... I found a lot very quickly. Link to comment Share on other sites More sharing options...
jinsley Posted December 10, 2010 Share Posted December 10, 2010 Found this here -> http://www.spot3d.com/vray/help/150SP1/ Isolated bright splotches - there may be different causes for these:GI caustics - if you have reflective or refractive surfaces in your scene, especially if they are glossy, V-Ray may try to compute the GI caustics for these surfaces. Since caustics usually require a lot of sampling to get right, there may be splotches.Incorrect or missing UVW coordinates - if some objects in your scene lack UVW coordinates, or the UVW coordinates fall outside the texture map, this can produce splotches or weird colors in the irradiance map. The solution would be to apply correct UVW coordinates to those objects. Link to comment Share on other sites More sharing options...
abmitalia Posted December 10, 2010 Author Share Posted December 10, 2010 Great - thanks James - wouldn't have found it myselfe - the glas sink had no coordinates... . Greatings. RK Link to comment Share on other sites More sharing options...
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