k-ram Posted December 11, 2010 Share Posted December 11, 2010 Hello there, I am currently designing a tower and will make extensive use of helixes (plus the sweep modifier). The problem is that the helix primitive does not have too many parameters, resulting in a rather ugly looking stepped and jagged spline. Adding a "normalize spline" modifier does not seem to make the curvature any smoother, it just adds additional verticies between the extisting ones. Any ideas how I can get smooth, high resolution helixes (preferably keeping it parametric)? Thanks a lot, cheers from Knut Link to comment Share on other sites More sharing options...
Bruce Hart Posted December 12, 2010 Share Posted December 12, 2010 You could loft along the helix spline. This should give you all the tesselation control you need. Link to comment Share on other sites More sharing options...
Peter M. Gruhn Posted December 12, 2010 Share Posted December 12, 2010 Either you are being more picky than I am or something is wrong. I'm getting adequate resolution from helix. Post a picture? Link to comment Share on other sites More sharing options...
k-ram Posted December 12, 2010 Author Share Posted December 12, 2010 (edited) Thanks guys, I'm probably quite picky but I need to control the resolution of the spline itself (like you can with most shapes) I guess I need to check if there are any plug-ins out there. Please see http://k-ram.smugmug.com/Other/Max-challenges/15040537_5krmj/ Edited December 12, 2010 by k-ram Link to comment Share on other sites More sharing options...
k-ram Posted December 13, 2010 Author Share Posted December 13, 2010 (edited) Hi all, a friend of mine found this: http://www.scriptspot.com/blog/crazyosachou/more-usefull-helix-than-3dsmaxs-helix Seems to solve the problem, thanks crazyosachou ... and Nils! Knut Edited December 13, 2010 by k-ram Link to comment Share on other sites More sharing options...
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