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resource collector for vray proxy?


chow choppe
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hi everyone

 

like we have a resource collector utilities in 3dsmax for compiling all maps used in a scene into one folder

is there any way to compile vray proxies used in the scene.

other than File>archive

or do i have to note down each name and then manually copy paste them?

 

thanks

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thanks brian

but that is not what i want although that asterisk thing is new to me. u can tell me more about its use.

 

But what i actually want is that we archive the files a lot so that we can take them to different machines and unzip and then render them. sometimes what happens in this process over and over again the target paths in those paths become very long and while opening the archive the max file is not able to find those things which have long paths. so what resource collector does for me is organize my maps in one folder so that i dont need to archive then.

but resource collector doesn't copy anything else.

so i need to find a way which compiles ies files, vray proxies etc

 

thanks

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sorry I thought you were just trying to extract the proxies out of your scene. The command I mentioned would allow you to select just the proxies, then you could do a "save selected" and make an archive of that new file which would be just your proxies and their maps.

 

the asterisk is a wild card, whenever you are doing a search the way I used it...... basically means select the names that begin with anything as a start then has "proxy" in the name.

 

not really sure why you would archive, zip, and move to a different machine..... is there something you're doing that setting up backburner wouldn't be easier?

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