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Exterior Home - Crits Please


MarcellusW
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1292382823.jpg

Studio/Institution: Personal Work
Genre: Residential Exterior
Software: 3ds Max, Vue, Mental Ray, AutoCAD, Photoshop
Description:

Hello Everyone,

 

I am new to the forums here and I would like your honest criticism and advice please. This project is an experiment as it is the first time I have made a rendering of a more traditional style home and is also my first attempt at making some of my own maps (stone walls, roof tile, unwrap mapping, grass). Previously in school I only had the time to make abstract renderings that were most appropriate for a Constructivist painting gallery so I hope I this will be the start of a new path in my skill set. Your feedback is very much appreciated.

 

Regards,

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not a bad start, but there are a few things that are troubling me.

 

1.) i'm not getting the sun angle / lighting - it looks like it might be hitting the front facade almost straight on, which is not adding much to the overall composition (flat). a little more contrast / darkness to the shadows would help as well.

 

2.) the timber frame elements need a little more depth - it looks flat.

 

3.) the grass looks a bit lush and thick - don't know what to suggest there. the roof shingles look a little big as well.

 

4.) if the rendering was for a gutter manufacturer, then it was a success !

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Good crit.

 

To overcome some of these challanges I would:

 

1 - use mental ray physical sun/sky and have the sun at a 45-60 deg. angle off to the left of the model (in the current view) so you can see some light/shadow variation

 

2 - use grass-o-matic or some other grass blade generator. They are much more realistic if your machine can handle the increased poly count.. otherwise make the displacement grass more green and lush.

 

3 - Try a stronger dirt map (AO pass) for this image. It should add depth and realism to a model as faceted as this

 

4 - increase contrast in post

 

great start though

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- I get the feel of a dull day but there is blue in the sky. Perhpas make things a little brighter and use a different map for your sky.

- Typically copper is not used for homes of this style. If you have seen this, perhaps you could add more of a patina to the copper.

- I Agree that the tudor is looking flat. More depth is needed.

 

The model as a whole looks great.

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Thank you both very much. I'll look into the AO and lighting. The grass o' matic plugin seems to be incompatible with newer versions of Max, maybe scatter will work.

 

Perhaps you can use the Hair and fur modifier it the grass o matic really doesn't work. There's even a preset for grass inside the modifier.

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