MarcellusW Posted December 15, 2010 Share Posted December 15, 2010 Studio/Institution: Personal WorkGenre: Residential ExteriorSoftware: 3ds Max, Vue, Mental Ray, AutoCAD, PhotoshopDescription: Hello Everyone, I am new to the forums here and I would like your honest criticism and advice please. This project is an experiment as it is the first time I have made a rendering of a more traditional style home and is also my first attempt at making some of my own maps (stone walls, roof tile, unwrap mapping, grass). Previously in school I only had the time to make abstract renderings that were most appropriate for a Constructivist painting gallery so I hope I this will be the start of a new path in my skill set. Your feedback is very much appreciated. Regards, Link to comment Share on other sites More sharing options...
neko Posted December 15, 2010 Share Posted December 15, 2010 not a bad start, but there are a few things that are troubling me. 1.) i'm not getting the sun angle / lighting - it looks like it might be hitting the front facade almost straight on, which is not adding much to the overall composition (flat). a little more contrast / darkness to the shadows would help as well. 2.) the timber frame elements need a little more depth - it looks flat. 3.) the grass looks a bit lush and thick - don't know what to suggest there. the roof shingles look a little big as well. 4.) if the rendering was for a gutter manufacturer, then it was a success ! Link to comment Share on other sites More sharing options...
Tron Posted December 15, 2010 Share Posted December 15, 2010 Good crit. To overcome some of these challanges I would: 1 - use mental ray physical sun/sky and have the sun at a 45-60 deg. angle off to the left of the model (in the current view) so you can see some light/shadow variation 2 - use grass-o-matic or some other grass blade generator. They are much more realistic if your machine can handle the increased poly count.. otherwise make the displacement grass more green and lush. 3 - Try a stronger dirt map (AO pass) for this image. It should add depth and realism to a model as faceted as this 4 - increase contrast in post great start though Link to comment Share on other sites More sharing options...
MarcellusW Posted December 16, 2010 Author Share Posted December 16, 2010 Thank you both very much. I'll look into the AO and lighting. The grass o' matic plugin seems to be incompatible with newer versions of Max, maybe scatter will work. Link to comment Share on other sites More sharing options...
neko Posted December 16, 2010 Share Posted December 16, 2010 glass needs some reflection too, i think. post it again when you make the changes. Link to comment Share on other sites More sharing options...
Tron Posted December 16, 2010 Share Posted December 16, 2010 I'm using 3ds max design 2011 x 64 w/ grass-o-matic.. might just have to download the new version. Link to comment Share on other sites More sharing options...
djdesign Posted December 23, 2010 Share Posted December 23, 2010 - I get the feel of a dull day but there is blue in the sky. Perhpas make things a little brighter and use a different map for your sky. - Typically copper is not used for homes of this style. If you have seen this, perhaps you could add more of a patina to the copper. - I Agree that the tudor is looking flat. More depth is needed. The model as a whole looks great. Link to comment Share on other sites More sharing options...
2hands Posted December 24, 2010 Share Posted December 24, 2010 you mentioned you used vue, just curious what bit you did in vue or if you used vue xstream in max or did you import the max scene into vue? are you using mrsky or vue atmospheres? Link to comment Share on other sites More sharing options...
OutOfLuck Posted December 26, 2010 Share Posted December 26, 2010 Thank you both very much. I'll look into the AO and lighting. The grass o' matic plugin seems to be incompatible with newer versions of Max, maybe scatter will work. Perhaps you can use the Hair and fur modifier it the grass o matic really doesn't work. There's even a preset for grass inside the modifier. Link to comment Share on other sites More sharing options...
luckyluc Posted December 28, 2010 Share Posted December 28, 2010 The grass looks a bit plastic. And the greens need more saturation. The whole picture needs more colour and light. The parts facing the sun should be more yellow, the parts in the shade more blue. Good Luck. Link to comment Share on other sites More sharing options...
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