Chad Warner Posted December 20, 2010 Share Posted December 20, 2010 I've got an animated person that is walking along a straight line, using a BIP file for the motion. Can anyone tell me how to make that person walk uphill or downhill along a slope? Thanks, Chad Link to comment Share on other sites More sharing options...
Paul Twyman Posted December 20, 2010 Share Posted December 20, 2010 Think you should be able to do it in footstep mode in the biped panel. This will display and let you manually change the position of each footstep in the animation. Not sure if there is a quick way to align them to the surface though, haven't used it for a awhile. You may also have to compensate for anything strange the rest of the bip does depending on how steep the slope is I guess. Might be worth looking into CAT too, as this might have a much easier way of doing things, but I havn't really had a chance to play with it yet. Sent from my iPhone using Tapatalk Link to comment Share on other sites More sharing options...
theqball Posted December 21, 2010 Share Posted December 21, 2010 CAT has some great tools for this, here's a how to video... http://www.autodesk.com/us/3dsmax/CAT-how-to-movies/movies/11AnimationCM03/11AnimationCM03.html Link to comment Share on other sites More sharing options...
Chad Warner Posted December 21, 2010 Author Share Posted December 21, 2010 That video may be the way to do it, thanks Shane. Does anyone know if there's a way to modify an existing Bip file to deal with a slope? Link to comment Share on other sites More sharing options...
Dave Buckley Posted December 21, 2010 Share Posted December 21, 2010 do you have the bip file? Link to comment Share on other sites More sharing options...
Dave Buckley Posted December 21, 2010 Share Posted December 21, 2010 it should be as Paul described. Select .bip01 Go to Motion Tab of Command Panel Enter Footsteps mode Manually select footsteps and move rotate to suit. That's the simplest method, but as already described, the rest of the body may move incorrrectly and abnormalities/deformities may start to appear. Link to comment Share on other sites More sharing options...
Chad Warner Posted December 21, 2010 Author Share Posted December 21, 2010 That seemed to do the trick. A little easier than I thought it would be I guess. Link to comment Share on other sites More sharing options...
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