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Real Time engine suggestions


danielmn81
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Hey guys,

 

I have been doing a renderings for a client for awhile now that is suppose to simulate his what is PDA device will show in the future.

 

Anyways up until this point he has been happy with me rendering out of 3d max and dailing the setting back basically.

 

But now he would like the animations to be done in a Real Time Engine. So I need suggestions. I will go all the way with a UDK or Unity Engine but I think I should be able to do what I need from something simiplier and would love any suggestions.

 

Attached is an image of what has been done in the past and is there level of expectations and can be a lot less.

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  • 4 weeks later...

UDK or Unity would be fine, just read the fine print of publishing for the free udk to be sure you don't fit in the 'publishing costs' category.

 

Most arch work shouldn't though.

 

If you go unity and free, you are stuck with a logo watermark, but alternatively, if the project picks up, and has a budget, it has some nice mobile output options.

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  • 3 weeks later...

Unity is OK and sort of free and will do very well and there are a couple of gamers using the engine so you might get a job if architecture dies.

 

Visualizer is OK and costly and will do very well.

 

...but, UDK is free and has many more tutorials on how to do that which is necessary to get geometry into the engine and it's all about geometry for architects as revit = geometry (and if architecture goes away completely, you can get a job as a level developer for a game company if you are a competent UDK jockey). NOTE: You only pay for UDK if you sell the 3D environments and I know of no archubytect that has done that (not even us).

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  • 3 months later...

UDK and Unity both have iOS publishing options and at least Unity has Android publishing I believe...but that is not included in the free version of Unity and I do not know about UDK.

 

GarageGames Torque does mobile publishing as well, but I cannot find a clear answer to mobile publishing with the Torque 3d engine. They show examples but say nothing about it on their Torque3d web pages. Their non-game publishing seems pretty lenient but there is an upfront cost for the engine, then additional cost for add-ons if you need extended tools/features.

 

While throwing other options out there I might as well mention Stonetrip Shiva 3d. It is very similar to Unity.

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  • 4 weeks later...

I've been using Unity since last year. It's worked out pretty well and some in our office thought it was a nice tool to have for clients to walk through. I tried UDK also also during that time, but had some issues with it. I'll try it again though. At the time last year, I was able to export from 3DS Max to .fbx and the textures and everything transferred fine over to Unity. I remember that UDK was not working out for me with the textures...

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  • 7 months later...
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I would suggest using an open source 3D graphic engine, using a commercial engine may look attractive until you start to make serious stuff and hit some annoying technical limitation in the product that you can't change due to it's closed nature or legal problem when you want to sell your creation

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