danielmn81 Posted December 30, 2010 Share Posted December 30, 2010 Hey guys, I have been doing a renderings for a client for awhile now that is suppose to simulate his what is PDA device will show in the future. Anyways up until this point he has been happy with me rendering out of 3d max and dailing the setting back basically. But now he would like the animations to be done in a Real Time Engine. So I need suggestions. I will go all the way with a UDK or Unity Engine but I think I should be able to do what I need from something simiplier and would love any suggestions. Attached is an image of what has been done in the past and is there level of expectations and can be a lot less. Link to comment Share on other sites More sharing options...
mrcamper Posted January 24, 2011 Share Posted January 24, 2011 (edited) Only one engine you should be looking at to do what you want to do.... http://www.udk.com/ ok and maybe Lumion..... http://lumion3d.com/ Edited August 1, 2012 by mrcamper Link to comment Share on other sites More sharing options...
Dave Buchhofer Posted January 24, 2011 Share Posted January 24, 2011 UDK or Unity would be fine, just read the fine print of publishing for the free udk to be sure you don't fit in the 'publishing costs' category. Most arch work shouldn't though. If you go unity and free, you are stuck with a logo watermark, but alternatively, if the project picks up, and has a budget, it has some nice mobile output options. Link to comment Share on other sites More sharing options...
Cyberstyle Posted January 25, 2011 Share Posted January 25, 2011 have a look at Click-VR Visualizer from Codeblend. It might be what you're after. http://www.codeblend.com/products/visualizer/ Link to comment Share on other sites More sharing options...
mrcamper Posted February 14, 2011 Share Posted February 14, 2011 Unity is OK and sort of free and will do very well and there are a couple of gamers using the engine so you might get a job if architecture dies. Visualizer is OK and costly and will do very well. ...but, UDK is free and has many more tutorials on how to do that which is necessary to get geometry into the engine and it's all about geometry for architects as revit = geometry (and if architecture goes away completely, you can get a job as a level developer for a game company if you are a competent UDK jockey). NOTE: You only pay for UDK if you sell the 3D environments and I know of no archubytect that has done that (not even us). Link to comment Share on other sites More sharing options...
mrcamper Posted May 31, 2011 Share Posted May 31, 2011 (edited) OK, Lumion is way cool.... Doesn't handle 1/10th the polys we get in Unreal 3, but very quick and pretty! Edited May 31, 2011 by mrcamper Link to comment Share on other sites More sharing options...
beestee Posted June 1, 2011 Share Posted June 1, 2011 UDK and Unity both have iOS publishing options and at least Unity has Android publishing I believe...but that is not included in the free version of Unity and I do not know about UDK. GarageGames Torque does mobile publishing as well, but I cannot find a clear answer to mobile publishing with the Torque 3d engine. They show examples but say nothing about it on their Torque3d web pages. Their non-game publishing seems pretty lenient but there is an upfront cost for the engine, then additional cost for add-ons if you need extended tools/features. While throwing other options out there I might as well mention Stonetrip Shiva 3d. It is very similar to Unity. Link to comment Share on other sites More sharing options...
hockley91 Posted June 27, 2011 Share Posted June 27, 2011 I've been using Unity since last year. It's worked out pretty well and some in our office thought it was a nice tool to have for clients to walk through. I tried UDK also also during that time, but had some issues with it. I'll try it again though. At the time last year, I was able to export from 3DS Max to .fbx and the textures and everything transferred fine over to Unity. I remember that UDK was not working out for me with the textures... Link to comment Share on other sites More sharing options...
realvisual Posted February 10, 2012 Share Posted February 10, 2012 Hope people don't mind me jumping on this but you we have been able to import very large 3d files (12M pollys) at run time within unity. We are really looking for some feedback! Thanks Link to comment Share on other sites More sharing options...
jlns Posted March 1, 2012 Share Posted March 1, 2012 Hey Nick - how's it going! Agreed everyone - REALIS3D is going to be a revolutionary product mixing the simplicity of Lumion and features of the major game engines on the market. Link to comment Share on other sites More sharing options...
ahmedmansour Posted March 30, 2012 Share Posted March 30, 2012 I would suggest using an open source 3D graphic engine, using a commercial engine may look attractive until you start to make serious stuff and hit some annoying technical limitation in the product that you can't change due to it's closed nature or legal problem when you want to sell your creation Link to comment Share on other sites More sharing options...
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