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Is this a graphics card problem?


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I'm having viewport slowing issues in Max 2011 with a heavyish scene. I'm running Vista 64/ Max 64/ 4GB Ram. My CPU usage is showing under 20%. My Ram usage is showing about 3GB. I have a Nvidia 1GB 8800GT card installed. Is this issue likely to be due to the graphics card and how can I check? Thanks.

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How large is the scene, how slow is the screen and what display modes (viewport shading) and driver modes (under Customize > Preferences > Viewports) are you using? Direct3D 10.0 seems to often run slower than Direct3D 9.0, and Geforce cards are often slow in display modes where edge lines are occluded by geometry and the video card has to calculate that.

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How large is the scene, how slow is the screen and what display modes (viewport shading) and driver modes (under Customize > Preferences > Viewports) are you using? Direct3D 10.0 seems to often run slower than Direct3D 9.0, and Geforce cards are often slow in display modes where edge lines are occluded by geometry and the video card has to calculate that.

 

Scene: apprx 250,000 polys.

 

Speed: Sometimes it's fine, other times it staggers. This is mainly happening when I put an object in isolation mode (not many polys), so the bulk of the polys are not visible.

 

Display Mode: Smooth + highlights + edged faces / Default lights: 1 / Shadow options: Medium.

 

Driver Mode: Direct3D 9.0 / Antialiasing: None.

 

Let me know if I've missed anything.

 

@njoco2: I'll give that a go.

 

Thanks

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Scene: apprx 250,000 polys.

 

Speed: Sometimes it's fine, other times it staggers. This is mainly happening when I put an object in isolation mode (not many polys), so the bulk of the polys are not visible.

 

Display Mode: Smooth + highlights + edged faces / Default lights: 1 / Shadow options: Medium.

 

Driver Mode: Direct3D 9.0 / Antialiasing: None.

 

Let me know if I've missed anything.

 

@njoco2: I'll give that a go.

 

Thanks

 

Exactly the same problem with the 8800GT 512MB.

GO QUADRO!

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