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Render on the 'half frame'?


Tommy L
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Not sure, but one thought is to bring your frames into after effects, and use the pixel motion interpolation method in conjunction with time remapping... I've gotten fairly good results with it. Maybe not as good as what your trying to get after, but a worth while solution in many cases...

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well no.... you'll have to render twice as many frames to cut your speed in half and still keep a smooth animation.

 

If you're trying to keep the same amount of frames at half the speed you would just cut your playback speed in half and and turn on frame blending like Mike mentioned..... but the image quality won't be as good.

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Actually, that is a good question assuming that you already have the sequence rendered. If you have the time, definitely re-render the whole thing, but I would be curious to see what would happen if you rendered every other, and then renumbered all the frames to line up. I am not sure how cleanly Max scales this, or for that matter whether you would want to start at frame 0 or frame 1. I would guess frame 1.

 

Maybe you could test this on a scene with a simple plane and ball and moving camera to see how well they line up.

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