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nonlinear projection (curved ray tracing) in MR


brian65535
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Hi all,

thanks for reading.

 

For some reasons I need to do nonlinear ray tracing. As I know, I can modify the origin and direction of eye rays for each pixel using a custom lens shader in MR. I have thought of using clipping to separately render one ray segment a time and then composite the result afterwards, but clipping seems not working in raytracing mode. Does anyone have any idea how I can do curved ray tracing using MR?

 

Thanks,

Brian

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