CaptainBorrow Posted January 11, 2011 Share Posted January 11, 2011 hi. I am using max 11 Ok, I noticed nobody uses displace for wooden planks. (I made some quick tests and I also wasnt satisfied with rendering time/results) So how to model it easily? The question is obvious when the wall is straight and not already divided in any way. But what to do if I have a: 1 different shape like some sort of quadrangle? (in my case I have a roof that is a quadrangle and isnt aligned in any of X,Y,Z axes... so even adjusting slice plane is really annoyiong) 2 surface with holes? (but I bet I just have to make the holes later) Any help would be appreciated, I can even buy a plugin or sth if you know any. Of course if you know any tips how to use displacement in such case properly it would be good too (even easier) Link to comment Share on other sites More sharing options...
Matt Sugden Posted January 13, 2011 Share Posted January 13, 2011 for repeatitive straight line patterns, such as siding I would use a spline that is spaced evenly with a sweep modifier (referencing a spline section for the angle of the siding) or if it is a simple rectangular section just use the rendered spline option instead. If you need to make holes for windows then you can just divide the specific sections of the splines which cover the window openings into the three parts and delete the new middle line which is created and reposition the vertexes so they line up with either side of the window. Sounds a bit like nonsence but if you try it you will see what I mean. By the way, using this method you can set up your generate UV maps and real world mapping as well so you can get nice easy texture mapping of your wood. Link to comment Share on other sites More sharing options...
CaptainBorrow Posted January 15, 2011 Author Share Posted January 15, 2011 wow this is brilliant, thank you Link to comment Share on other sites More sharing options...
Jon Berntsen Posted January 25, 2011 Share Posted January 25, 2011 Just wanted to share my method on creating siding. I'm using a box, duplicating them as copies. Then I use boolean to create holes for windows, doors etc. Also works like a charm. Link to comment Share on other sites More sharing options...
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