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Ugly surface shading.


ienrdna
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I noticed recently that vray's area light shades curved surfaces in really ugly and wrong way.

Here is pic.

1. VRay render. 1 Rectangle VrayLight, Brute Force GI, 3 bounces.

2. Same set up exept for Progressive pathtracing mode.

3. Mental Ray render. 1 Sky Portal, brute force Final Gather.

 

Please note transition between light and dark.

 

shading1.jpg

 

 

shading2q.jpg

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